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Sword of Terra

Fighter and Bomber Wings

In my first Sword of Terra post, I mentioned that the game focuses on the big ships rather than star fighters.  In fact, this was one of the game’s two basic goals.  That doesn’t mean that fighters and bombers don’t have a role in the game though.  After all, carriers, fighters, and bombers are featured […]

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Sword of Terra

Sword of Terra: Damage Effects

When working on the Sword of Terra rules, I knew that I wanted damage to be more interesting than just marking off a hull point.  The rules needed to capture the feeling of a ship being crippled from damage well before it is completely destroyed.  In order to accomplish that, I decided on having a […]

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Sword of Terra

Sword of Terra’s Basic Mechanics

Core Mechanic My current version of the Sword of Terra rules are based on rolling 1d10, adding a modifier, and comparing against a value.  For example, when making an attack with a direct fire weapon, a player rolls 1d10 and adds the weapon’s accuracy modifier before comparing against the other unit’s target number.  In a […]

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Sword of Terra

Early Play Testing

While visiting family on vacation, I took the opportunity to play test the current iteration of Sword of Terra with my brother and nephews.  I let them play while I taught the rules and helped everyone out. For their first game, I let each of them pick a small war ship from the tokens and […]

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Sword of Terra

Sword of Terra: Factions

While recently working on my space ship game, I’ve been splitting my time between improving the game play and developing a story line for the game.  As part of the story line, I also arrived at a tentative title for the game:  Sword of Terra. For today’s blog post, I decided to give a preview […]

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Sword of Terra

The Space Ship Game

For almost a decade, I’ve been kicking around the idea for a space ship game.  When I first set out, I had two basic goals: Fast and Simple – The game needed to be easy to learn and fast moving. Focus on Big Ships – This was going to be a game of battleships, cruisers, […]