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Sword of Terra

Sword of Terra’s Basic Mechanics

Core Mechanic My current version of the Sword of Terra rules are based on rolling 1d10, adding a modifier, and comparing against a value.  For example, when making an attack with a direct fire weapon, a player rolls 1d10 and adds the weapon’s accuracy modifier before comparing against the other unit’s target number.  In a […]

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Sword of Terra

Early Play Testing

While visiting family on vacation, I took the opportunity to play test the current iteration of Sword of Terra with my brother and nephews.  I let them play while I taught the rules and helped everyone out. For their first game, I let each of them pick a small war ship from the tokens and […]

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Sword of Terra

Sword of Terra: Factions

While recently working on my space ship game, I’ve been splitting my time between improving the game play and developing a story line for the game.  As part of the story line, I also arrived at a tentative title for the game:  Sword of Terra. For today’s blog post, I decided to give a preview […]

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Sword of Terra

The Space Ship Game

For almost a decade, I’ve been kicking around the idea for a space ship game.  When I first set out, I had two basic goals: Fast and Simple – The game needed to be easy to learn and fast moving. Focus on Big Ships – This was going to be a game of battleships, cruisers, […]