Categories
BattleTech

MegaMek Unit Digest

I’ve continued working on the MegaMek file parser that I mentioned a couple months ago, and over the weekend I got to the point where it could handle every valid mech file from MegaMek! That means that the tool I wrote is generating summaries for 3,755 mech variants and handling almost every piece of technology […]

Categories
BattleTech

Building a Mech Editor

About a decade ago, I started writing my own mech editor for BattleTech as a side project. At the time, I was working on Silverlight, so I wrote it as a Silverlight out-of-browser app. I finished enough that it could handle all of the BattleMechs in Technical Readouts 3025, 3050, 3055, 3058, and 3060, but […]

Categories
Random Ideas

Cortex+ Dice Pool Helper

My post on probabilities of Marvel Heroic Roleplaying dice pools has gotten a lot of attention, so I’ve decided to share some code that can be used to compute the expected results of dice pools for Cortex+ games. The code is in C# and was written as a very basic console application that prints out the […]