Building a Mech Editor

About a decade ago, I started writing my own mech editor for BattleTech as a side project. At the time, I was working on Silverlight, so I wrote it as a Silverlight out-of-browser app. I finished enough that it could handle all of the BattleMechs in Technical Readouts 3025, 3050, 3055, 3058, and 3060, but […]