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BattleTech

’Mech Brawl 3030 Format

Compiled PDF Now that I’ve published posts covering the different parts of the play format for BattleTech, here is a compiled PDF with everything you need to build forces for and play games of ’Mech Brawl 3030: Design Notes If you’re interested in reading some of my thoughts on design decisions for the format, here […]

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BattleTech

Scenario: LosTech Hunt

’Mech Brawl 3030’s sixth scenario is the most complex one in the initial set. My initial idea for it was a scenario where objectives needed to be retrieved and carried off of the board. That gave a nice focus on mobile ’Mechs with hand actuators. Then I got the idea of putting the objectives into […]

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BattleTech

Scenario: Fog of War

Randomized deployment was the seed that grew into ’Mech Brawl 3030’s fifth scenario. When moving on to the battlefield during the first turn, players are forced to randomly determine which edge a unit enters from. That means that a force is likely going to end up more spread out and might have enemies at short […]

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BattleTech

Scenario: Hold the Center

The three scenarios that I posted last week all shared the same victory condition of destroying your opponent’s force. This week’s set of scenarios will showcase different victory conditions. The first of these is Hold the Center. This is a take on objective holding that is designed to encourage aggressive tactics. Rather than trying to […]

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BattleTech

Scenario: We Meet at Dawn

For ’Mech Brawl 3030’s third scenario, I wanted to make use of the hidden unit rules. I feel like those rules are underused in BattleTech games and they can add some interesting options. When I was thinking about how to justify both sides having hidden units, I came up with the idea of units sneaking […]

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BattleTech

Scenario: Meatgrinder

From the baseline of the Line of Battle scenario, the next one is the first that adds special scenario rules. Meatgrinder is intended to feel like a desperate and destructive battle. Its first special rule adds artillery using the simplified Battlefield Support rules from the BattleMech Manual. Then to capture the feeling of the MechWarriors […]