In the morning, Grieg's replacement at the watchpost, Bill, arrived. Grieg went out to talk to him, then returned to the hut to tell the adventurers that it was time to go to the town of Hurst. Along the way, Grieg revealed that he was taking the adventurers to Harnan, the chief principal of Hurst, … Continue reading Village of Hurst – Marakoon Caves 13
Milanthis took the first watch at the camp site, and the others were soon asleep. A couple hours into the watch, the eladrin wizard spotted a large wolf approaching the camp. He quickly woke the others as the dire beast rushed toward them. Within moments, the woodland grove became a chaotic melee as two smaller … Continue reading Along the River – Marakoon Caves 12
While camping the night after climbing down from the plateau, Milanthis and Thia saw a ghostly figure in the distance, so Milanthis crept closer to investigate. As he got closer, he noticed that the ghost was a dwarven warrior just before it raised its axe and charged. Thankfully the rest of the party rushed to … Continue reading A Ghost in the Night – Marakoon Caves 11
Following the fight with the kobolds, the group searched the area and found several dwarven coins, a note, and a strange metallic cube. The note was a list of names in the common tongue with several items added in what appeared to be a kobold's handwriting. The cube had designs covering its faces identifying it … Continue reading Climbing Down – Marakoon Caves 10
Glad to have finally escaped the Marakoon Caves and gotten out of the icy waters of the subterranean river, the group made a quick camp and got some much needed rest. Hours later, the group began to explore the rocky plateau surrounding them. Near the top of the waterfall, Thia spotted some movement near several … Continue reading Not Welcome on the Outside – Marakoon Caves 9
After a short rest to catch their breath and treat the wounds from the vicious claws and spikes of the kruthiks, the group of adventurers continued to explore the caverns. They returned to a room they had been to before that had high rafters in hopes of finding an exit near the ceiling. Milanthis teleported … Continue reading Escape – Marakoon Caves 8 cont.
Wandering through the tunnels in hopes of putting as much distance as possible between themselves and the cold waters of the subterranean river, the adventurers discovered an illusionary wall resembling a pile of rocks. Pushing beyond the illusion, they found a rectangular room with a large chest and two statues. They easily managed to unlock … Continue reading Bugs? Lizards? Kruthiks! – Marakoon Caves 7-8