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Dungeons & Dragons Game Mastering

Language in D&D

In November, I read a post on using language in games at This Is My Game. It offered some good ideas on using language in order to enhance the sense of different cultures existing within the game’s world. After reading it, I made a note on my todo list to write a post sharing some ideas […]

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Dungeons & Dragons Game Mastering

Cinematic Pacing

This post is part of a series on cinematic combat in Dungeons & Dragons 4E. You can see the other posts in the series here. The rules and guidelines of Dungeons & Dragons provide the game with a certain amount of built in pacing. How quickly characters gain new abilities, the number of challenges a group should face in a […]

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Dungeons & Dragons Game Mastering

Cinematic Action

This post is part of a series on cinematic combat in Dungeons & Dragons 4E.  You can see the other posts in the series here. While characters in a movie or comic might have a signature move or two, they often adapt their fighting style to the situation at hand.  On the other hand, in […]

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Dungeons & Dragons Game Mastering

Cinematic Terrain

This post is part of a series on cinematic combat in Dungeons & Dragons 4E.  You can see the others posts in the series here. Thinking about interesting combat scenes in movies, one aspect that stood out is how much the battlefield often plays into the fight.  The heroes and villains are never just standing […]

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Dungeons & Dragons Game Mastering

Borrowing Good Ideas

As part of my efforts to make combat in my D&D 4E campaign more exciting and memorable (Cinematic Combat), I’ve been going through my library of gaming books and keeping an eye out for good ideas from other gamers.  I’ll be borrowing and building on some of these concepts, but others are just good ideas […]

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Dungeons & Dragons Game Mastering

Cinematic Combat

One complaint that I’ve heard about Dungeons & Dragons 4E is that it places too much emphasis on well-defined powers which discourages creative tactics and cinematic maneuvers. Because players have a relatively short list of combat options in their powers, they are less likely to try something creative that doesn’t fit one of those options. […]