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Dungeons & Dragons Game Mastering Random Ideas

Unstoppable Monsters

Recently I’ve been thinking about how the stories of various mediums and how those stories compare to the stories that role-playing games like Dungeons & Dragons are designed to tell. One pattern that I’ve noticed, particularly in television shows, is that the heroes are often initially overwhelmed by a new villain and need to take time to […]

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Dungeons & Dragons Game Mastering Pathfinder Random Ideas

Harrowing a Setting

One of the gaming items I purchased at Gen Con was the Pathfinder Harrow Deck. It is a deck of 54 cards that each feature a different name and image, such as The Queen Mother or The Empty Throne. These cards are intended to be similar to a Tarot deck’s major arcana and in Pathfinder’s campaign setting […]

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Dungeons & Dragons Game Mastering World of Malune

Dynamic Affiliations 4E

I mentioned a while ago that I was thinking about adapting the rules for dynamic affiliations from D&D 3.5’s Player’s Handbook II for use in my 4E campaign. My goal is to help differentiate paragon tier by giving the player characters mechanics to represent a wider scope of influence. The last post I wrote on affiliations […]

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Dungeons & Dragons

Cinematic Stories

This post is part of a series on cinematic combat in Dungeons & Dragons 4E. You can see the other posts in the series here. When I started this series of posts 9 months ago, my focus was on making combat more cinematic, but since then its expanded in scope to ideas for getting a cinematic feel […]

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Dungeons & Dragons Game Mastering

Cinematic Objectives

This post is part of a series on cinematic combat in Dungeons & Dragons 4E. You can see the other posts in the series here. In the last cinematic combat post, I suggested giving monsters goals beyond just killing all of the player characters. The same idea can be applied to the heroes of the […]

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Dungeons & Dragons Game Mastering

Cinematic Monster Roles

This post is part of a series on cinematic combat in Dungeons & Dragons 4E. You can see the other posts in the series here. In the standard Dungeons & Dragons combat encounter, it seems like both sides often have a fanatical devotion to seeing the death of their enemies. Players rarely retreat, and the […]