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Frostgrave

12 – Phantasmic Spheres

Following our encounters with clouds of green gas, our warbands took a break to rest and then ventured deeper into the Catacombs of the Evrenbright. There we discovered clouds of phantasmic energy drifting near treasure in a cluster of chambers. For this game we played the 2nd scenario from the Catacombs of the Evrenbright mini-campaign […]

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Frostgrave

11 – Green Shadows

A few days after our wizards investigated a strange magnetic area, an explosion shook the western portion of Felstad’s ruins. Soon, strange green gas was drifting up from exposed subterranean ruins. Both of our warbands headed underground to search for new treasure. For this game, we were starting the Catacombs of the Evrenbright mini-campaign from […]

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Frostgrave

10 – With Magnetic Force

After escaping the subterranean deluge, our warbands met again in a set of ruins that emanated a sporadic magnetic field. We played the With Magnetic Force scenario from the Sellsword expansion (included in the Frostgrave Folio). During this scenario, any roll of a 19-20 would toggle whether the magnetic field was active. When it becomes […]

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Frostgrave

9 – Here Comes the Flood

Following our search for a genie’s lamp, the next scenario in our Frostgrave campaign was Here Comes the Flood from the Into the Breeding Pits expansion. Our warbands would be venturing into the sewers beneath Felstad and find the ruins of some sort of underground complex. Unfortunately, something in the distance has unleashed a massive […]

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Frostgrave

8 – The Genie in the Bottle

Following last week’s rout in The Keep, our daughter picked The Genie in the Bottle as our scenario. Our warbands would be looking for treasure and have a chance to stumble upon a genie trapped in a lamp. Before the game, my wizard managed to brew a second dose of the Elixir of the Beastcrafter, […]

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Frostgrave

7 – The Keep

After our battle in a deadly ice storm, this weekend’s Frostgrave game was The Keep. In this scenario, our warbands set out to explore the ruins of a fortified home that features four unreliable teleportation circles. Whenever a figure moves on to one of the circles, it has a random chance to teleport to one […]