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Frostgrave

7 – The Keep

After our battle in a deadly ice storm, this weekend’s Frostgrave game was The Keep. In this scenario, our warbands set out to explore the ruins of a fortified home that features four unreliable teleportation circles. Whenever a figure moves on to one of the circles, it has a random chance to teleport to one […]

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Frostgrave

6 – The Ice Storm

After my victory in the Breeding Pit, the next encounter between our wizards occurred during a dangerous Ice Storm. For this scenario, both players get to choose a soldier at the end of each turn to suffer an attack as a result of the ice storm throwing dangerous ice chunks around. The central treasure for […]

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Frostgrave

5 – The Breeding Pit

After gathering long lost treasure from the Complex Temple, the next expedition in our Frostgrave campaign was venturing underground to the Breeding Pit. In this scenario, a new random monster would appear each turn. In addition, treasure tokens could be exchanged for a Book of the Beastcrafter or a roll on the Into the Breeding […]

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Frostgrave

4 – Monsters at the Temple

After their previous battle in an area of Felstad that interfered with their magic, my wife’s and my wizards ventured to The Complex Temple. This scenario features a circle of six magical pillars rather than treasure. The pillars must be fought in melee in order to earn a treasure token. Before the Game, my druid […]

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Frostgrave

3 – The Stars are Wrong

Following our skirmish in a long lost library, my daughter picked The Stars are Wrong from the Frostgrave Folio as the next scenario for my wife and I to play. In this scenario, some schools of magic aren’t available and pillars that surround the battlefield can randomly unleash damaging lines of eldritch fire. Before the […]

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Frostgrave

2 – A Boar in the Library

After our first battle with Frostgrave 2nd Edition, my wife and I decided to play The Library as our campaign’s second scenario. This one takes place in a subterranean library with both of our wizards hoping to claim new grimoires to expand their repertoire of spells. Rather than being able to enter or leave anywhere […]