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AGE Dragon Age Game Design

AGE Dice Probabilities

Because I’ve been spending a lot of time thinking about hacking the AGE system, I decided to dig into the probabilities involved in its dice mechanic. The AGE system uses a roll of 3d6 + ability versus a target number in order to determine whether actions are successful. Rolling 3d6 gives a distribution of results that is […]

Categories
AGE Dragon Age Game Design

Hacking AGE – Tiers

In the Character Advancement section of last week’s post on hacking the Dragon Age RPG, I mentioned the idea of having a second axis of character advancement in addition to using levels. This axis consists of 5 tiers: starting character*, hero, champion, legend, and myth. Advancing from one tier to the next is tied to […]

Categories
AGE Dragon Age Game Design

Hacking Dragon Age

Over the past couple weeks, I’ve been messing around with some ideas for hacking the AGE system used by the Dragon Age RPG. The system has a lot of things that I like, but I don’t like some of its mechanics. Stunts are my favorite part of the system because they provide a good mechanic […]

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Dragon Age Reviews

AGE Bestiary: Giants

AGE Bestiary: Giants is the latest pdf release for the AGE system from Green Ronin. It is a short pdf at only 6 pages of content, but it only costs $1.99. The first section of the pdf offers some very brief background material and game master advice. The background material really feels too brief to be useful, […]

Categories
AGE Dragon Age

Assisting in Dragon Age

I ran my Diablo-themed hack of the AGE system a couple of weeks ago. It went well, but during a fight against the Butcher, the demon’s high armor rating posed a problem. While one warrior was able to consistently deal enough damage to make it through the armor rating, the rest of the group were lucky to manage […]

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News

October Games

For about a year, I’ve been trying to run a one-shot in a different role-playing game each month. I run these games online and I’m always open to new players. Because I don’t currently have an ongoing campaign, I’d like to try to run these one-shots more often for at least the next few months. […]