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Dungeons & Dragons Game Mastering Random Ideas

Unstoppable Monsters

Recently I’ve been thinking about how the stories of various mediums and how those stories compare to the stories that role-playing games like Dungeons & Dragons are designed to tell. One pattern that I’ve noticed, particularly in television shows, is that the heroes are often initially overwhelmed by a new villain and need to take time to […]

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Dungeons & Dragons

Cinematic Stories

This post is part of a series on cinematic combat in Dungeons & Dragons 4E. You can see the other posts in the series here. When I started this series of posts 9 months ago, my focus was on making combat more cinematic, but since then its expanded in scope to ideas for getting a cinematic feel […]

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Dungeons & Dragons Game Mastering

Cinematic Objectives

This post is part of a series on cinematic combat in Dungeons & Dragons 4E. You can see the other posts in the series here. In the last cinematic combat post, I suggested giving monsters goals beyond just killing all of the player characters. The same idea can be applied to the heroes of the […]

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Dungeons & Dragons Game Mastering

Cinematic Monster Roles

This post is part of a series on cinematic combat in Dungeons & Dragons 4E. You can see the other posts in the series here. In the standard Dungeons & Dragons combat encounter, it seems like both sides often have a fanatical devotion to seeing the death of their enemies. Players rarely retreat, and the […]

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Dungeons & Dragons Game Mastering

Cinematic Villains

This post is part of a series on cinematic combat in Dungeons & Dragons 4E. You can see the other posts in the series here. In movies, villains are often as important to the story as the heroes are. Entire scenes are devoted to introducing the antagonists, explaining their motives, and showing their progress towards […]

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Dungeons & Dragons Game Mastering

Cinematic Pacing

This post is part of a series on cinematic combat in Dungeons & Dragons 4E. You can see the other posts in the series here. The rules and guidelines of Dungeons & Dragons provide the game with a certain amount of built in pacing. How quickly characters gain new abilities, the number of challenges a group should face in a […]