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Game Design Random Ideas

Challenge 2-2: Lords of the Underdark

The second challenge in chapter 2 of Challenges for Game Designers asks you to create a territory acquisition game for 2-4 players. The game can be a card, board, or tile game, but its victory condition must be either 1) the first player to control all of the territory wins, or 2) the player who […]

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Game Design Random Ideas

Challenge 2-1: Mario Kart

The first challenge in Challenges for Game Designers, “The Path,” asks you to design a game for 2-4 players progressing on a path from point A to point B with the first player to reach point B winning. Earlier in the chapter, Mario Kart had been used as an example of a game with the […]

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Game Design

Challenges for Game Designers

One of the presents I was given for Christmas was Challenges for Game Designers by Brenda Brathwaite and Ian Schreiber. The book describes itself as “non-digital exercises for video game designers,” but it was the non-digital portion that attracted my attention rather than the goal of video game design. So far I’ve only read the first […]