Categories
Game Design

Core Mechanics: Rounds, Turns, and Phases

Most role-playing games that I’ve played use a similar structure for taking turns in combat. At the beginning of a fight, each character makes an initiative roll to determine what order they act in. Then each character takes turns with a character completing most of their actions on their turn then sitting idle as other characters […]

Categories
BattleTech Dragon Age Dungeons & Dragons Star Wars

Games I Want to Run

Like most game masters, I have a backlog of games that I’d love to have time to run. I’m not sure if I will actually manage to get around to all of them, but I should get a chance to run one once my current Dungeons & Dragons game wraps up (likely in a few months). […]

Categories
News

Glimm’s Wish List

It’s December now, so I’m sharing some of the gaming-related items on my holiday wish list. BattleTech:  A Time of War I’ve really enjoyed the current line of BattleTech rulebooks, so when Catalyst announced the street date for print versions of A Time of War it was immediately added to my wish list.  A Time of […]

Categories
BattleTech Reviews

BattleTech

One of the games on my bookshelf is BattleTech.  It’s a strategy game where players control opposing forces of mechs, battle armor, tanks, helicopters, and other units.  It was originally developed by FASA, but the game has changed ownership several times and the books are now published by Catalyst Game Labs. How I Started Playing […]