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BattleTech Game Design Random Ideas

Kaiju vs Mecha

In a post a couple of months ago, I mentioned that my brother and I were working on a kaiju vs. mecha game inspired by Pacific Rim. We used the rules for BattleTech as a starting point and then whittled away a bunch of the complexities to try to get to a simpler core system. Our […]

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BattleTech News

Where’s the Gnome Been?

It’s been a while since I’ve posted anything here, hasn’t it? At this rate, I won’t be anywhere close to my goal of 50 posts for the year. I’m at 14 now with the year more than half gone. So, what have I been up to the past couple months? Outside of work and other […]

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BattleTech Reviews

BattleTech’s Dark Age

One of the great things about BattleTech is the way that its setting is handled. The game’s published setting started with the 3rd Succession War era where the five great powers of the Inner Sphere were fighting a low-level war consisting of border raids for food, supplies, and water. Then as new books have been […]

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News

Gamerati Game Day

Last weekend I attended the Gamerati Game Day in Tacoma. It was an all-day gathering of gamers from the Seattle, Tacoma, and Olympia areas hosted by Ed Healy of Gamerati. For scheduling, the day was divided into 3 time slots with a choice of games in each that included miniatures war games, board games, card […]

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BattleTech Game of the Month

Game of the Month: BattleTech

My gaming group played BattleTech for November’s game-of-the-month. BattleTech is a game of armored combat in the 31st century that is currently published by Catalyst Game Labs. Unlike the previous two games-of-the-month, this wasn’t the first time that I’d played BattleTech. I’ve owned various versions of the game since getting the box for the 3rd edition when […]

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BattleTech Dungeons & Dragons

Fluffy Crunch

I’ve been reading a lot of BattleTech books recently, and it struck me that there is a huge difference in how recent Dungeons & Dragons and BattleTech books present their rules and mechanics despite both being very rules-heavy, combat-focused games. One of the most noticeable difference is in the balance between the amount of story and rules material in […]