In a post a couple of months ago, I mentioned that my brother and I were working on a kaiju vs. mecha game inspired by Pacific Rim. We used the rules for BattleTech as a starting point and then whittled away a bunch of the complexities to try to get to a simpler core system. Our … Continue reading Kaiju vs Mecha
It's been a while since I've posted anything here, hasn't it? At this rate, I won't be anywhere close to my goal of 50 posts for the year. I'm at 14 now with the year more than half gone. So, what have I been up to the past couple months? Outside of work and other … Continue reading Where’s the Gnome Been?
One of the great things about BattleTech is the way that its setting is handled. The game's published setting started with the 3rd Succession War era where the five great powers of the Inner Sphere were fighting a low-level war consisting of border raids for food, supplies, and water. Then as new books have been … Continue reading BattleTech’s Dark Age
Last weekend I attended the Gamerati Game Day in Tacoma. It was an all-day gathering of gamers from the Seattle, Tacoma, and Olympia areas hosted by Ed Healy of Gamerati. For scheduling, the day was divided into 3 time slots with a choice of games in each that included miniatures war games, board games, card … Continue reading Gamerati Game Day
My gaming group played BattleTech for November’s game-of-the-month. BattleTech is a game of armored combat in the 31st century that is currently published by Catalyst Game Labs. Unlike the previous two games-of-the-month, this wasn’t the first time that I’d played BattleTech. I’ve owned various versions of the game since getting the box for the 3rd edition when … Continue reading Game of the Month: BattleTech
I've been reading a lot of BattleTech books recently, and it struck me that there is a huge difference in how recent Dungeons & Dragons and BattleTech books present their rules and mechanics despite both being very rules-heavy, combat-focused games. One of the most noticeable difference is in the balance between the amount of story and rules material in … Continue reading Fluffy Crunch
Most role-playing games that I've played use a similar structure for taking turns in combat. At the beginning of a fight, each character makes an initiative roll to determine what order they act in. Then each character takes turns with a character completing most of their actions on their turn then sitting idle as other characters … Continue reading Core Mechanics: Rounds, Turns, and Phases