Dungeons & Dragons Fate RPG

Aspects as Alignment

As I mentioned in my post about the Dresden Files RPG, I really like how well aspects from fate work as a mechanical system for character traits particularly personality and motivations. The open-ended design and ability for aspects to work either for or against a character seem to make them a great alternative to the alignment system […]

Fate RPG

An Accidental Aeromancer

After a TPK ended my Dragon Age game, one of the players in that game offered to run a Dresden Files game in the same time slot. I had heard plenty of good reviews of the system and I’m always eager for a chance to sit on the other side of the GM’s screen, so […]