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Dungeons & Dragons

A Ghost in the Night – Marakoon Caves 11

While camping the night after climbing down from the plateau, Milanthis and Thia saw a ghostly figure in the distance, so Milanthis crept closer to investigate.  As he got closer, he noticed that the ghost was a dwarven warrior just before it raised its axe and charged.  Thankfully the rest of the party rushed to […]

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Dungeons & Dragons

Climbing Down – Marakoon Caves 10

Following the fight with the kobolds, the group searched the area and found several dwarven coins, a note, and a strange metallic cube.  The note was a list of names in the common tongue with several items added in what appeared to be a kobold’s handwriting.  The cube had designs covering its faces identifying it […]

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Dungeons & Dragons Reviews

Open Grave: Secrets of the Undead

Open Grave: Secrets of the Undead is a source book covering undead creatures for Dungeons and Dragons 4th Edition.  It is written by Bruce R. Cordell, Eytan Bernstein, and Brian R. James. This book is in many ways similar to Draconomicon:  Chromatic Dragons.  Both books give details on a group of monsters and provide a […]

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Dungeons & Dragons

Not Welcome on the Outside – Marakoon Caves 9

Glad to have finally escaped the Marakoon Caves and gotten out of the icy waters of the subterranean river, the group made a quick camp and got some much needed rest. Hours later, the group began to explore the rocky plateau surrounding them.  Near the top of the waterfall, Thia spotted some movement near several […]

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Dungeons & Dragons

Arena Fighting and Heritages

Wizards of the Coast has introduced several new feats in Dragon magazine that share a common mechanic of slightly modifying the class-provided powers of a character.  These feats have been presented as Arena Fighting feats in Dragon 368’s “We Who Are About to Die…” and as Heritage feats in Dragon 317’s “Legacy of Acererak”.  I […]

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Dungeons & Dragons World of Malune

Preparations

My Malune campaign will be starting within a few weeks, so I’m working hard to get everything ready.  I’ve got a basic outline of the campaign arc for levels 1-20 with a few gaps that’ll be useful for letting the characters explore the world on their own terms.  The outline is pretty general with mostly […]