Categories
Gamma World

Jurassic Juggernaut

Inspired by this: @Matt_Sheridan @glimmthegnome is making some new origins: two-headed, survivor, etc. Check it out. Maybe he (or you) will make Dinosaur. — Adam Minnie (@atminn) November 10, 2010 I’ve been thinking about a dinosaur origin for Gamma World since seeing that tweet.  Dinosaur as a concept is pretty broad, so I decided to focus on […]

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Dungeons & Dragons Reviews

D&D Essentials Review

I posted a while ago that I was confused about the goals of the D&D Essentials product line (Confused about D&D Essentials), but otherwise I’ve been waiting to see the entire product line before trying to review them.  Last weekend, I picked up the Monster Vault and Heroes of the Forgotten Kingdoms, and while I […]

Categories
Dungeons & Dragons

Crystalline Components

As living constructs, members of the shardmind race are able to make use of warforged components according to the rules, but those components are generally a poor match for the flavor of shardminds.  While some warforged components can be re-fluffed to fit shardminds and other better-fitting items can be converted into components, I thought it would […]

Categories
Dungeons & Dragons

Essential Class Design

Originally, I was planning to post a review of the D&D Essentials line today, but I wasn’t happy with how that post was turning out.  Instead, I’m going to take a look at the changes to class design that Essentials has introduced.  Where almost all classes in previous supplements had followed the pattern established in […]

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Dungeons & Dragons Game Mastering

Skill Challenge Solutions

On Monday, I presented a list of problems that I’ve run into when using skill challenges in my D&D games (Challenging Skill Challenges).  As I mentioned in that post, I’ve had a few ideas to help with those problems that I’ve been working on implementing. Force Descriptions In order to help my players role play […]

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Dungeons & Dragons Game Mastering

Challenging Skill Challenges

I really like the concept of Skill Challenges for non-combat encounters because they offer the opportunity to scale up a scene that would otherwise just be handled as a single skill check to make it more interesting.  Unfortunately, when I try to use skill challenges in actual games, I usually run into a few problems […]