Categories
Star Wars Sword of Terra

Ships of the Rebel Alliance

It’s been a few months since I posted Sword of Terra stats for Imperial Star Destroyers and TIEs, and I’ve finally finished up a batch of ships from the Rebel Alliance. MC80 Star Cruiser When Mon Calamari joined the Rebel Alliance, they provided the rebellion with its largest and most capable capital ships. These MC80 […]

Categories
Star Wars Sword of Terra

The Imperial Navy

A few months ago, I brainstormed a bit about using my Sword of Terra mechanics for naval battles in the Star Wars universe. I shared some general ideas and intended to quickly follow-up with actual statistics for ships, but then got busy with other things. Luckily, I’ve found some time in the past week to do some […]

Categories
Star Wars Sword of Terra

Star Wars and Sword of Terra

One of the inspirations for Sword of Terra has been the starship battles in Star Wars. Towards that end, I’ve recently been thinking about how ships from the Star Wars universe would be represented using Sword of Terra’s mechanics. In order to be able to represent ships from Star Wars, there are several technologies that […]

Categories
Sword of Terra

Javelin Bomber

This is part of a series of posts to expand the options for the beta version of Sword of Terra and reveal more of the game’s setting. As the Great Colonial War stretched on, the heavy battleships of the Confederate Navy proved superior to the battleships and battlecruisers of the United Terran Systems. As a […]

Categories
Sword of Terra

Campaigns and Heroic Crews

For the next iteration of Sword of Terra, I am focusing on campaigns as the expected form of play rather than one-off skirmishes. I like the campaign setup because it allows for more story elements in gameplay and also lets the game include additional strategic elements like managing resources between engagements. During the course of […]

Categories
Sword of Terra

Weapon Batteries

Recently, I’ve been thinking about mechanics for weapon batteries in Sword of Terra. Previously, I’ve simply given multiple weapons to a ship that share a firing arc, but I want some additional restrictions and benefits for weapons sharing a turret. Currently, I’m thinking about using the following rules when a ship has multiple weapons of […]