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Random Ideas

Ninja, Pirate, Robot, Dinosaur

Alert! Alert! All agents assemble in the chronochamber! A couple months, ago I was thinking about dice mechanics and came up with an idea for a time travel game where the characters (and players) are forced to balance their actions against the risk of causing a dangerous paradox. My idea was to have the game use […]

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Random Ideas

The Steam Engine

My brother has been working on rules for a player-vs-player tactical combat game inspired by D&D, Final Fantasy, Warhammer 40k, and the demo of Super Dungeon Explore that we played at PAX last year. After a couple iterations on the rules, he’s now started a blog focused on the game. Head over to The Steam […]

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Random Ideas

X-Com RPG Brainstorming

Along with Adam Minnie, I’ve been thinking about what a role-playing game based on the X-Com computer games would look like.  In addition to a lot of discussion on twitter, Adam has started a series of posts on his blog which has prompted me to share more of my thoughts on the idea. For those […]

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Random Ideas

Magic: The RPG

The other day, I started thinking about how an RPG could make use of Magic cards.  I’m not really sure why the idea popped into my head, but I ended up with a rough outline of mechanics on a page in my notebook.  Players would create spell casters and use a deck of cards as […]