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Category: Gamma World

18 February 201117 February 2011 Scott Boehmer Gamma World, Reviews

Legion of Gold

Legion of Gold, the second expansion for Gamma World, was released earlier this week. It is similar to the previous expansion, Famine in Far-Go, in that it includes new origins and monsters, new cards, and an adventure. The box also introduces new mechanics for character vocations. Only 8 origins are included with Legion of Gold: … Continue reading Legion of Gold

14 February 20112 November 2013 Scott Boehmer Gamma World

Armor Customization PDF

There was a really positive response to the custom armor rules for Gamma World that I posted last week, so I've compiled them into a pdf along with a few additional armor templates. You can download the rules here: UPDATE: I've compiled all of my Gamma World material into a single pdf. You can download … Continue reading Armor Customization PDF

9 February 201117 February 2011 Scott Boehmer Gamma World

Custom Armor

Inspired by other blogger's options for weapons, I've been thinking about ways to spice up the armor options in Gamma World. These templates can be added to the basic armor choices during character creation to personalize armor. Each template has a simple benefit and drawback that are applied to a character wearing the armor. Archaic … Continue reading Custom Armor

4 February 20112 November 2013 Scott Boehmer Gamma World

Archetype Origins: Ravager

This is another Gamma World origin designed around a character archetype rather than a mutation. You can see the other origins in the series here. In the world of Gamma Terra, disasters and tragedy are commonplace. While most people become survivors and carry on their lives with grim determination, others go a little crazy , … Continue reading Archetype Origins: Ravager

31 January 20112 November 2013 Scott Boehmer Gamma World

Archetype Origins: Protector

This is another Gamma World origin designed around a character archetype rather than a mutation. You can see the other origins in the series here. While most residents of Gamma Terra focus on the struggle to keep themselves alive, a few have taken it upon themselves to rick their lives defending entire communities. Some of … Continue reading Archetype Origins: Protector

26 January 201123 July 2011 Scott Boehmer Gamma World

Gamma Gazette: Famines, Heroes, and Firepower

Famine in Far-Go I picked up Famine in Far-Go, the first expansion for Gamma World, shortly after getting back home from visiting family for the holidays. It includes 20 new origins, rules and cards for organizations known as cryptic alliances, a bunch of new monsters, and an adventure to take a group of mutants from … Continue reading Gamma Gazette: Famines, Heroes, and Firepower

22 December 20102 November 2013 Scott Boehmer Gamma World

Archetype Origins: Medic

This is another Gamma World origin designed around a character archetype rather than a mutation.  You can see the other origins in this series here. The Medic origin is a bigger departure from standard Gamma World origins, but I think that was necessary in order to properly represent the archetype.  Rather than providing an at-will … Continue reading Archetype Origins: Medic

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