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Dungeons & Dragons Game Mastering

An Alternative to Death

His body numb, Rasper could do little as the lacedons dragged him away from his friends. Ren, a changeling sorcerer that had joined the party a short while ago, used one of her spells to pull the halfling out of the undead’s grasp, but within a few seconds the predators were pulling him away again. […]

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Dungeons & Dragons Game Mastering

Cinematic Objectives

This post is part of a series on cinematic combat in Dungeons & Dragons 4E. You can see the other posts in the series here. In the last cinematic combat post, I suggested giving monsters goals beyond just killing all of the player characters. The same idea can be applied to the heroes of the […]

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Dungeons & Dragons Game Mastering

Cinematic Monster Roles

This post is part of a series on cinematic combat in Dungeons & Dragons 4E. You can see the other posts in the series here. In the standard Dungeons & Dragons combat encounter, it seems like both sides often have a fanatical devotion to seeing the death of their enemies. Players rarely retreat, and the […]

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Dungeons & Dragons Game Mastering

Cinematic Villains

This post is part of a series on cinematic combat in Dungeons & Dragons 4E. You can see the other posts in the series here. In movies, villains are often as important to the story as the heroes are. Entire scenes are devoted to introducing the antagonists, explaining their motives, and showing their progress towards […]

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Dungeons & Dragons Game Mastering

Language in D&D

In November, I read a post on using language in games at This Is My Game. It offered some good ideas on using language in order to enhance the sense of different cultures existing within the game’s world. After reading it, I made a note on my todo list to write a post sharing some ideas […]

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Dungeons & Dragons Game Mastering

Cinematic Pacing

This post is part of a series on cinematic combat in Dungeons & Dragons 4E. You can see the other posts in the series here. The rules and guidelines of Dungeons & Dragons provide the game with a certain amount of built in pacing. How quickly characters gain new abilities, the number of challenges a group should face in a […]