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AGE Dragon Age Game Design

Hacking AGE – Weapons

The Dragon Age RPG includes the stats for the majority of standard quasi-European fantasy weapons, but I’m looking at expanding the list a bit to include weapons from both African and East Asian cultures. Weapon Group Each weapon belongs to a weapon group that is a broad set of weapons such as Axes or Heavy […]

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AGE Dragon Age Game Design

Hacking AGE – Talents

With my hack of the Dragon Age RPG, most of the changes that I’m making are related to character advancement. In the AGE system a big part of how character’s advance is the talent system. In Dragon Age, talents fill the same design space as feats in d20 system games. Each talent gives characters new […]

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AGE Dragon Age Game Design

AGE Dice Probabilities

Because I’ve been spending a lot of time thinking about hacking the AGE system, I decided to dig into the probabilities involved in its dice mechanic. The AGE system uses a roll of 3d6 + ability versus a target number in order to determine whether actions are successful. Rolling 3d6 gives a distribution of results that is […]

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AGE Dragon Age Game Design

Hacking AGE – Tiers

In the Character Advancement section of last week’s post on hacking the Dragon Age RPG, I mentioned the idea of having a second axis of character advancement in addition to using levels. This axis consists of 5 tiers: starting character*, hero, champion, legend, and myth. Advancing from one tier to the next is tied to […]

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BattleTech Game Design Random Ideas

Kaiju vs Mecha

In a post a couple of months ago, I mentioned that my brother and I were working on a kaiju vs. mecha game inspired by Pacific Rim. We used the rules for BattleTech as a starting point and then whittled away a bunch of the complexities to try to get to a simpler core system. Our […]

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AGE Dragon Age Game Design

Hacking Dragon Age

Over the past couple weeks, I’ve been messing around with some ideas for hacking the AGE system used by the Dragon Age RPG. The system has a lot of things that I like, but I don’t like some of its mechanics. Stunts are my favorite part of the system because they provide a good mechanic […]