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Dungeons & Dragons World of Malune

Preparations

My Malune campaign will be starting within a few weeks, so I’m working hard to get everything ready.  I’ve got a basic outline of the campaign arc for levels 1-20 with a few gaps that’ll be useful for letting the characters explore the world on their own terms.  The outline is pretty general with mostly […]

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Dungeons & Dragons World of Malune

Legacy of Mulyr’kun Player Packet

Here is the fluff portion of the player’s packet for the campaign I’m going to run in Malune.  In addition to the background info, I prepared several background options for characters along the lines of those presented in the Forgotten Realms Player’s Guide.  Hopefully, I’ll be able to start DMing by early February, so I’ve […]

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Dungeons & Dragons World of Malune

Map of Malune

Here’s my current map of the continent of Avornea for my homebrew setting of Malune.  Both of the Malune campaigns that I have run have taken place near the mountains called the Iron Peaks, but my next campaign is going to start near the city of Free Port on the shores of the Azure Gulf.  […]

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Dungeons & Dragons World of Malune

Halflings of Avornea

There is a cultural divide between the halflings of northern Avornea and those in the southern portion of the continent. The differences create fierce rivalries in the central portion of Avornea where the two cultures meet. Northern halflings consider their southern cousins to be backwards and uncivilized swampfolk, while the southerners view the northerners as […]

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Dungeons & Dragons World of Malune

The Magwyn Clan

I’ve been planning the next campaign that I’m going to run once my current DM’s campaign ends.  I’m planning to set the campaign in a world that I’ve used for two previous campaigns already, so I’ve been doing work to update the setting to 4E and figure out a broad outline for the campaign’s plot.  […]