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Dungeons & Dragons World of Malune

Capasia: The Fading Lion

Capasian Renaissance Less than a century ago, the Great Kingdom of Capasia dominated the continent of Avornea.  The monarchs of the Trothnar line, descended from the legendary Queen Alea Capas, controlled a vast tract of territory stretching from the Sea of Storms to the Blackwater.  Even beyond its borders, Capasia had a strong influence on […]

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Dungeons & Dragons World of Malune

The Well of Dreams

The Well of Dreams is a magical site that was inspired by an idea that I had for a precognition mechanic.  The mechanics are intended for use with Dungeons & Dragons 4E, but the basic idea should be pretty easily modified to work with any game system.  The fluff places the site in a ruined […]

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Dungeons & Dragons World of Malune

Kaldeshan: Broken Empire

Until the conquest of its capital city of Talsh by the Talaran Witch-Queen, the nation of Kaldeshan was the most powerful political and military force in the southern half of Avornea.  Kaldeshani soldiers kept the northern empire of Capasia from influencing the south, enforced stability in the Lake of Steam region, and prevented the infernal […]

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Dungeons & Dragons World of Malune

Talaran Dragonknight

The elite soldiers of Talara, the Order of Dragon Knights serves as the Witch-Queen’s bodyguard and strike force.  Individual knights can be found throughout Talara commanding companies of soldiers, investigating crimes against the crown, and serving as the Witch-Queen’s local representative. In combat, a dragon knight fights with a combination of martial prowess and arcane […]

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Dungeons & Dragons World of Malune

Free Port

The Legacy of Mulyr’kun campaign that I am running started near the city of Free Port.  The characters were in the town of Rivercross south of the city and hired by a man named Arik Graeme to search some nearby ruins.  My plan at the time was to have the entire heroic tier take place […]

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Dungeons & Dragons Game Mastering World of Malune

Off the Tracks

One of the hardest parts of running a role-playing game is when the players do something completely unexpected.  This can happen for a bunch of reasons – but it always means that the game master is stuck improvising in the short term and potentially having to rethink the plot of the campaign. In my current […]