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Dungeons & Dragons Reviews

Monsters of Feyland

Monsters of Feyland is a collection of monsters from Cawood Publishing for Dungeons & Dragons 5th Edition. Its cover caught my eye while I was browsing DriveThruRPG recently and after taking a look at the preview, I decided to buy it. The book is 112 pages and contains about 100 monsters. Each monster has a […]

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AGE Dragon Age Dungeons & Dragons

AGE: Stunts & Saving Throws Don’t Mix

One of my favorite parts of the AGE system used in the Dragon Age RPG is the stunt system. When making an ability check in AGE, you roll 3d6 to get your result. If you succeed and at least 2 of the 3 dice show the same value, then you generate stunt points that can […]

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Dungeons & Dragons Game Mastering

Gnomish Birthday Celebration: Mini-Setting Contest

The past two years, I’ve celebrated my birthday by giving away gaming pdfs to people who follow Glimm’s Workshop on either twitter or Facebook. This year, I’m going to do something a little different. I’m interested in seeing what ideas you can come up with for minimal settings following the Ten Truths template. At the […]

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Dungeons & Dragons

Ten Truths: How I’d Start a Campaign

It’s been a long time since I’ve DMed an ongoing campaign. Since my last one ended a few years ago, the longest game that I’ve run is a 5-session play through of Lost Mine of Phandelver, the D&D 5e Starter Set adventure. The campaigns that I have run in the past generally have started with […]

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Dungeons & Dragons

Advantage & Disadvantage

One of the new mechanics in Dungeons & Dragons fifth edition is advantage and disadvantage. Advantage and disadvantage are used in many of the situations where third or fourth edition would have granted a +2 or -2 modifier on a roll. When a character has either advantage or disadvantage on a roll, they roll two […]

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Dungeons & Dragons Game Mastering Random Ideas

Unstoppable Monsters

Recently I’ve been thinking about how the stories of various mediums and how those stories compare to the stories that role-playing games like Dungeons & Dragons are designed to tell. One pattern that I’ve noticed, particularly in television shows, is that the heroes are often initially overwhelmed by a new villain and need to take time to […]