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BattleTech

Building a Mech Editor

About a decade ago, I started writing my own mech editor for BattleTech as a side project. At the time, I was working on Silverlight, so I wrote it as a Silverlight out-of-browser app. I finished enough that it could handle all of the BattleMechs in Technical Readouts 3025, 3050, 3055, 3058, and 3060, but […]

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BattleTech

Primaris BattleMechs

Starting with the Beginner Box and A Game of Armored Combat in 2019, Catalyst Game Labs has been producing plastic miniatures with updated sculpts. Similar to Primaris Space Marines for Warhammer 40,000, the new miniatures would be scaled up a bit in size and better detailed than the older miniatures. Unlike Primaris Space Marines though, […]

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BattleTech

Around the Inner Sphere

BattleTech is one of the first tabletop wargames that I ever played. I got a copy of the 3rd edition of the boxed set as a gift and loved the game. I painted some of the miniatures and played the game for years with my brother and other kids in my boy scout troop. Shortly […]

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BattleTech Game Design Random Ideas

Kaiju vs Mecha

In a post a┬ácouple of months ago, I mentioned that my brother and I were working on a kaiju vs. mecha game inspired by Pacific Rim. We used the rules for BattleTech as a starting point and then whittled away a bunch of the complexities to try to get to a simpler core system. Our […]

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BattleTech News

Where’s the Gnome Been?

It’s been a while since I’ve posted anything here, hasn’t it? At this rate, I won’t be anywhere close to my goal of 50 posts for the year. I’m at 14 now with the year more than half gone. So, what have I been up to the past couple months? Outside of work and other […]

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BattleTech Reviews

BattleTech’s Dark Age

One of the great things about BattleTech is the way that its setting is handled. The game’s published setting started with the 3rd Succession War era where the five great powers of the Inner Sphere were fighting a low-level war consisting of border raids for food, supplies, and water. Then as new books have been […]