Categories
BattleTech

The Combine Front

I got in another lance-on-lance solo game of BattleTech over the weekend. This time I played a battle between the Draconis Combine and the Federated Suns during the Fourth Succession War. The Forces Federated Suns – Davion Brigade of Guards Captain Avelina Martel (4/4), BattleMaster BLR-1D Tex (3/5), JagerMech JM6-S Andri (4/5), Dervish DV-6M Juliana […]

Categories
BattleTech

Brawl on the Border

Over the weekend, I played a lance-on-lance game of BattleTech. I used some of the miniatures I had painted from my old Introductory Box Set to play out a battle on the border of the Lyran Commonwealth and the Draconis Combine sometime during or around the 4th Succession War. The Forces Draconis Combine – Sword […]

Categories
BattleTech

Building a Mech Editor

About a decade ago, I started writing my own mech editor for BattleTech as a side project. At the time, I was working on Silverlight, so I wrote it as a Silverlight out-of-browser app. I finished enough that it could handle all of the BattleMechs in Technical Readouts 3025, 3050, 3055, 3058, and 3060, but […]

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BattleTech

Primaris BattleMechs

Starting with the Beginner Box and A Game of Armored Combat in 2019, Catalyst Game Labs has been producing plastic miniatures with updated sculpts. Similar to Primaris Space Marines for Warhammer 40,000, the new miniatures would be scaled up a bit in size and better detailed than the older miniatures. Unlike Primaris Space Marines though, […]

Categories
BattleTech

Around the Inner Sphere

BattleTech is one of the first tabletop wargames that I ever played. I got a copy of the 3rd edition of the boxed set as a gift and loved the game. I painted some of the miniatures and played the game for years with my brother and other kids in my boy scout troop. Shortly […]

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BattleTech Game Design Random Ideas

Kaiju vs Mecha

In a post a┬ácouple of months ago, I mentioned that my brother and I were working on a kaiju vs. mecha game inspired by Pacific Rim. We used the rules for BattleTech as a starting point and then whittled away a bunch of the complexities to try to get to a simpler core system. Our […]