Katerina the Hexcaster

Katerina was lost as a young woman and struggled to survive in the wilderness. While growing, she learned to use magic to hunt and protect herself. Over time, she started to look after others who were cast aside during the wars ravaging the surrounding kingdoms.

When she heard about the ruins of Felstad, she decided that she needed to journey north because perhaps she would find a way to protect more people from the follies of kings and queens.


Katerina favors spells that hinder her enemies so that her followers can gain the upper hand. To protect herself, she summons a familiar to bolster her own health and changes her appearance to radiate unearthly beauty that discourages attackers. As her enemies reveal themselves, she summons imps, hexes them, and summons skeletal hands to hinder their movement. Then she can use Crumble to open passages for her allies and Telekinesis to pull treasure closer to them. Outside of battle, she can brew potions to ensure that she distributes to her followers.

  • Beauty – Illusionist 14
  • Bones of the Earth – Necromancer 12
  • Brew Potion – Witch 12
  • Crumble – Chronomancer 14
  • Curse – Witch 8
  • Familiar – Witch 10
  • Imp – Summoner 12
  • Telekinesis – Enchanter 12


Tatiana joined Katerina several years ago to learn witchcraft. She has made great strides and is now comfortable fighting at her side. She prefers to focus on more reliable spells such as Curse, Imp, and Telekinesis.


Katerina and Tatiana are joined by a motley group of hired warriors. The group consists of a pair of hunters, two large hunting dogs, a spearman, an axeman, and two scouts.

  • Archer × 2
  • Infantryman
  • Man-at-Arms
  • Thief × 2
  • War Hound × 2


When Katerina casts Transcendence, she wields her power to create a demiplanar realm where she can rule.

Wednesday Wizards is a series of posts that I’m planning to write for the next few months. Each entry will present a wizard for Frostgrave Second Edition with background, spell selection, soldiers, and their goal in exploring the city. These wizards and warbands could be used as-is to start a new campaign or serve as inspiration as you build your own wizard.

By Scott Boehmer

A game enthusiast and software engineer.

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