Morgan the Conjurer

Morgan has bartered his soul in exchange for ever-increasing magical might. Where most people find demons abhorrent, he sees them as useful allies in his quest for power.

He knows that long ago the wizard kings of Felstad made grand bargains with the most powerful demonic entities, so he is eager to explore the depths of the ruins in order to uncover their long lost secrets.


Morgan’s primary magical focus is summoning and controlling demons. Towards that end, he knows the Summon Demon, Control Demon, and Imp spells. He also prefers to have a fiendish familiar present to bolster his own stamina. Outside of dealing with fiends, he can hurl balls of flame, drain the life force of his enemies, empower his mercenaries, or tear a hole in reality to switch the position of two targets.

  • Control Demon – Summoner 10
  • Elemental Ball – Elementalist 14
  • Familiar – Witch 12
  • Imp – Summoner 10
  • Steal Health – Necromancer 12
  • Strength – 14
  • Summon Demon – Summoner 12
  • Transpose – Illusionist 16


Enushaba has been at Morgan’s side since he decided to travel to the ruins of Felstad. She serves him faithfully, but seems to have her own dark agenda. Despite her charisma, the soldiers in the warband avoid her and claim to sometimes catch a fiendish glint in her eyes.


The mercenaries serving Morgan are a grim and professional band of killers. The group consists of a sergeant, his second, two crossbowmen, three swordsmen, and a scout. In battle, they operate ruthlessly to take down their enemies.

  • Crossbowman × 2
  • Man-at-Arms × 2
  • Thief
  • Thug × 3


When Morgan casts Transcendence, he binds a powerful demon as his personal servant. This gives him the power to bend reality to his will.

Wednesday Wizards is a series of posts that I’m planning to write for the next few months. Each entry will present a wizard for Frostgrave Second Edition with background, spell selection, soldiers, and their goal in exploring the city. These wizards and warbands could be used as-is to start a new campaign or serve as inspiration as you build your own wizard.

By Scott Boehmer

A game enthusiast and software engineer.

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