Ur-ka has spent his life learning the rune magic traditions of his mountain clan. Using runes, they can influence the flow of magic and imbue objects with magical properties. He has become a master amongst his clan’s rune mages, but he seeks to delve deeper into the power of runes.
When stories of a vast and ancient city of wizards reached his ears, he became obsessed with reaching Frostgrave and scouring it for wealth and lore.
Ur-ka is a master of rune magic. He can create greater runes to make certain spells more or less powerful. He can carve runes upon objects to create circles of protection, exploding traps, elementally-imbued weapons, and exploding stones. He can even etch a rune upon a golden coin to befuddle a target into believing they see a better treasure than whatever trinket they are holding at the time. Outside of combat, he can cast the runes to get a glimpse of where to find the most valuable treasures in the ruins.
- Circle of Protection – Thaumaturge 14
- Draining Word – Sigilist 14
- Elemental Hammer – Elementalist 14
- Explosive Rune – Sigilist 10
- Fool’s Gold – Illusionist 12
- Grenade – Enchanter 12
- Power Word – Sigilist 14
- Reveal Secret – Soothsayer 16
Eshkar has been learning rune magic as Ur-ka’s apprentice. Eshkar can’t reliably cast some of the more difficult spells in their repertoire like Power Word and Draining Word, and so focuses on casting Explosive Rune, Grenade, and Fool’s Gold to help the warband in battle.
Ur-ka is accompanied by a band of mercenaries that consists of two men-at-arms, two crossbowmen, and four thugs. The men-at-arms are durable warriors while the crossbowmen can use their dangerous weapons to pick off opponents at range. The thugs are able to support the men-at-arms and then help to carry treasure away.
- Crossbowman × 2
- Man-at-Arms × 2
- Thug × 4
When Ur-ka casts Transcendence, he obtains mastery over the runic truenames of the world. With this knowledge, he has the power to make and unmake anything with the right runic inscriptions.
Wednesday Wizards is a series of posts that I’m planning to write for the next few months. Each entry will present a wizard for Frostgrave Second Edition with background, spell selection, soldiers, and their goal in exploring the city. These wizards and warbands could be used as-is to start a new campaign or serve as inspiration as you build your own wizard.