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Frostgrave

17 – The Silent Tower

Following our quest for the Well of Dreams and Sorrows, my wife and I decided that our next scenario would be The Silent Tower and it would also be the last game of our campaign. We’ve been playing this campaign for four months and want to take a break before diving into The Red King with new wizards and warbands.

The Silent Tower scenario features a large tower that has a null-magic field. That means that magic doesn’t work on the main tower or its attached buildings. Spells can’t be cast from inside or at targets inside of it. Magical items don’t work in the field and ongoing spells are cancelled when the affected figure touches the tower. We figured it would make a fun grand conclusion to the campaign.

Before the game, I summoned a new wolf animal companion and brewed an Elixir of Speed. My wife failed both her attempts at Awareness, so I was feeling good that she wouldn’t have an advantage on initiative this game.

Once we set up, I decided on a battle plan. My wizard, apothecary, bear, demon hunter, and man-at-arms would move towards the tower to try to contest the three treasures in it. I was thinking that my wizard and bear could stay outside the tower while the others would climb up to fight over treasures. My apprentice, wolf, tracker, and treasure hunter would use their speed to race across the board to harass my wife’s warband as they collected the treasure closest to her side of the board. My thief would aim to grab the treasure closest to my side of the board while my archer was going to take up a firing position on a ruin that gave him line of sight into the tower.

Things started to go poorly for me pretty quickly. I rolled poorly on casting rolls and ended up burning health from both of my spellcasters to get spells off. My man-at-arms started climbing the tower, but quickly took an arrow from my wife’s ranger and ended up wounded and needing to climb back down and out of the null field to get healed.

My apprentice used her Scroll of Suggestion to try to stop my wife’s assassin from making it off the board with a treasure, but the assassin made its Will roll to hold on to the treasure. Then her soldiers ran into my wife’s woman-at-arms. I cast Strength on my treasure hunter and outnumbered the woman-at-arms three-to-one, but my treasure hunter lost the fight and went down. Then my tracker attacked next and got a critical hit, but my wife rolled a 20 too! That meant both of them went down, leaving my apprentice alone on that side of the board facing my wife’s apprentice and one of her rangers.

Back at the tower, my bear took out my wife’s war hound, but then got stuck in combat with her mystic warrior. I tried to support my bear with first my demon hunter and then my man-at-arms, but they both went down to the mystic warrior’s magical punches and kicks. My bear stayed up, but her mystic warrior was able to push away and run off as zombies approached.

At this point, I was getting desperate. I had my apprentice charge in to my wife’s ranger hoping that her higher Fight would let her take out the soldier, but my apprentice went down hard in the first round of fighting.

My bear ended up swarmed by the two zombies and went down as my wizard climbed into the tower. My wizard tried to stop some of my wife’s soldiers who were at this point carrying treasure down the tower. He took out her man-at-arms, but then was taken out by her ranger. At that point, my archer retreated off the board to end the game.

I ended up claiming only one treasure with just my archer and thief walking off the board. My wife’s warband had the other four treasures and her only figures that went down were her war hound, man-at-arms, and woman-at-arms. I had a lot of injury rolls to make, and my luck was no better than during the game. My wizard got a close call meaning that he dropped all of his items. My apprentice and treasure hunter died from their wounds.

The Druid’s Warband

  • Audric Silverbeard the Druid
  • Roslin the Apprentice (dead)
  • Nils the Tracker
  • Dimitri the Archer
  • Diego the Treasure Hunter (dead)
  • Red the Demon Hunter
  • Raven the Apothecary
  • Lucia the Thief
  • Brendan the Man-at-Arms
  • Jarl the Bear
  • Frostfang the Wolf (summoned before the game)

The Trickster’s Warband

  • Freya the Trickster
  • Ophelia the Apprentice
  • Emilia the Ranger
  • Keima the Mystic Warrior
  • Jack the Demon Hunter
  • Robin the Ranger
  • Dany the Woman-at-Arms
  • Sean the Man-at-Arms (badly wounded)
  • Scarlet the Assassin
  • Annabelle the Thief
  • Thaddeus the War Hound (badly wounded)

By Scott Boehmer

A game enthusiast and software engineer.

One reply on “17 – The Silent Tower”

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