Qadim has been fascinated by the Æther, the magical nothingness that exists in the space between worlds, ever since he was a young student at a magical academy. Even after finishing his schooling, he continued to study the bounds of reality and where magical energy comes from.
When he heard that the ruins of ancient Felstad had been discovered, he decided to travel north in hopes that the long-frozen libraries of the cursed city might hold the key to unlocking the mysteries of the Æther.
Qadim’s spell repertoire reflects his interest in the spaces between worlds. He can shunt himself and others through that space to instantly move them through space. He can move halfway into the Æther to hide from sight or open holes in reality to banish demons or attack foes. He can even detect and manipulate magical energy by observing ripples upon the surface of unreality.
- Banish – Thaumaturge 12
- Capture Incantation – Sigilist 14 (Into the Breeding Pits)
- Invisibility – Illusionist 12
- Planar Tear – Summoner 16
- Telekinesis – Enchanter 14
- Teleport – Illusionist 10
- Transpose – Illusionist 12
- True Sight – Soothsayer 12
Rashad was a student at the same academy as Qadim, but is several years younger. When he finished his schooling, he sought out the older wizard to serve as an apprentice and hone his skills. Their travels to the fabled ruins of Felstad present a perfect opportunity to get hands-on and test his various magical theories.
Qadim’s warband is built around a core of three experienced warriors. A fierce templar serves as his bodyguard, a mystic warrior is able to face down any foe, and a crossbowman offers deadly sniper shots. The rest of the warband is a mix of thugs and thieves.
- Mystic Warrior (Forgotten Pacts)
- Thief × 2
- Thug × 3
When Qadim casts Transcendence, he becomes a being of pure magic that is able to travel through the Æther to any reality.
Wednesday Wizards is a series of posts that I’m planning to write for the next few months. Each entry will present a wizard for Frostgrave Second Edition with background, spell selection, soldiers, and their goal in exploring the city. These wizards and warbands could be used as-is to start a new campaign or serve as inspiration as you build your own wizard.