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Frostgrave

Karvok the Frostbringer

When Karvok was born, the city of Felstad had long been forgotten by the various tribes of the north. Since the cursed city’s thaw began, the north has seen drastic changes. Countless treasure hunters have wandered into the ruins and settled in boom towns throughout the surrounding area. Some tribes have made dark bargains and become demonic thralls while others have been slaughtered by horrors that emerged from the thawing ruins.

Karvok, a tribal shaman, has gathered a small band to venture into the ruins with him in order to put an end to this madness and return the north to how it was before.

Spells

While capable of manipulating any element, Karvok prefers to wield the powers of ice and wind. He can conjure snow storms, create walls of ice, hurl explosive balls of ice, and protect himself with magical frost. He can also freeze time around an enemy or use chill wind to hurl someone across the battlefield. He also seeks to summon a bear companion.

  • Animal Companion – Witch 14
  • Call Storm – Elementalist 12
  • Elemental Shield – Elementalist 10
  • Grenade – Enchanter 12
  • Leap – Summoner 10
  • Petrify – Chronomancer 12
  • Push – Sigilist 12
  • Wall – Elementalist 10

Apprentice

Arlon is Karvok’s younger cousin. He was taken in as an apprentice by the shaman several years ago and has been preparing to help Karvok guide the tribe. While Karvok fears the changes that Frostgrave has brought to the region, Arlon sees the city’s thaw as a chance to have an exciting adventure and make a name for himself that will live on in the legends of his tribe.

Soldiers

The soldiers accompanying Karvok and Arlon are warriors drawn from their tribe. A grizzled ranger and mighty barbarian are the group’s war leaders. The younger warriors are two thugs, two thieves, and two javelineers. Their mixed skills let them fill different roles during raids as needed by Karvok’s plans. When Karvok and Arlon summon animal companions, they will replace the thugs with bears or snow leopards.

  • Barbarian
  • Javelineer × 2 (Thaw of the Lich Lord)
  • Ranger
  • Thief × 2
  • Thug × 2

Transcendence

When Karvok casts Transcendence, he wields his power to once again bury the ruins of Felstad beneath layers of frozen ice. It will be centuries before the city thaws again and draws outsiders to the lands of Karvok’s people.

Wednesday Wizards is a series of posts that I’m planning to write for the next few months. Each entry will present a wizard for Frostgrave Second Edition with background, spell selection, soldiers, and their goal in exploring the city. These wizards and warbands could be used as-is to start a new campaign or serve as inspiration as you build your own wizard.

By Scott Boehmer

A game enthusiast and software engineer.

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