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Frostgrave

Zenya the Entropist

Zenya knows what the future holds. Once enough time passes, everyone dies and everything breaks. No matter what she achieves in her life, she will grow old, die, and eventually be forgotten. This grim view of fate has inspired her to study magic that accelerates the breakdown of things. She has travelled to Frostgrave to both learn more about that city’s collapse and to pick through its remains in search of lost chronomantic lore.

Spells

Zenya’s repertoire of spells is focused on breaking things apart. She can accelerate time to ruin stonework and rust away weapons. She can slow, curse, and distract enemies. She can even fray the borders between realities and unravel enchantments.

  • Crumble – Chronomancer 10
  • Curse – Witch 12
  • Decay – Chronomancer 12
  • Planar Tear – Summoner 16
  • Scatter Shot – Elementalist 14
  • Slow – Chronomancer 10
  • Spell Eater – Necromancer 14
  • Suggestion – Soothsayer 14

Apprentice

Avra joined up with Zenya while they were journeying towards the ruins of Felstad. She is a fellow chronomancer, but is behind Zenya in her mastery of magic. Where her master focuses her studies on time’s effect on the world, Avra is more interested in manipulating time itself.

Soldiers

For the most part, Zenya has focused on muscle when hiring mercenaries. She has hired a man-at-arms, an infantryman, and a group of thugs to fight on her behalf. They are joined by an apothecary to keep them in fighting shape and a tracker to help them find their way through the frozen ruins.

  • Apothecary
  • Infantryman
  • Man-at-Arms
  • Thug × 4
  • Tracker

Transcendence

When Zenya casts Transcendence, she escapes from the grim fate promised by time’s passage by stepping outside of reality to a timeless world of her creation.

Wednesday Wizards is a series of posts that I’m planning to write for the next few months. Each entry will present a wizard for Frostgrave Second Edition with background, spell selection, soldiers, and their goal in exploring the city. These wizards and warbands could be used as-is to start a new campaign or serve as inspiration as you build your own wizard.

By Scott Boehmer

A game enthusiast and software engineer.

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