The Grey Wizard

The Grey Wizard is a mysterious wanderer who has long meddled in the affairs of the western nations. His coming often signals the beginning of times of trouble and turmoil, even if he seems to conveniently avoid the blame for such events. With the ancient ruins of Felstad revealed, the Grey Wizard has gathered a party of heroes to venture into the frozen north.


The Grey Wizard prefers subtle magic. He knows that the fate of the world can be changed by the smallest of events, so he has no need to throw fireballs or conjure dazzling secrets. Instead, he focuses on using his magic to know how his band can best accomplish their goals and then aiding his allies by improving their abilities. Before the group ventures out into the ruins, he casts Awareness and Reveal Secret so that they are prepared for what the expedition holds and able to retrieve the most valuable artifacts. Then during battle, he can bolster his soldiers minds with Mind Lock, improve their speed with Fleet Feet, or bring treasure to them with Telekinesis. When he is in danger, he can use Push, Beauty, and Dispel to deal with various threats.

  • Awareness – Soothsayer 12
  • Beauty – Illusionist 12
  • Dispel – Thaumaturge 14
  • Fleet Feet – Chronomancer 12
  • Mind Lock – Soothsayer 12
  • Push – Sigilist 12
  • Reveal Secret – Soothsayer 12
  • Telekinesis – Enchanter 14


The Grey Wizard’s warband is lead by a captain who is rumored to be descended from the ancient nobles of Felstad. The captain has the Leadership and Furious Attack tricks of the trade. They are joined by a proud knight from the kingdom just to the south of Felstad, a gruff man-at-arms from the mountain realm, and a skillful tracker from a forest nation. Those heroes are accompanied by a handful of thieves they picked up in a farm town on their journey towards the north.

  • Captain (Frostgrave Folio)
  • Knight
  • Man-at-Arms
  • Thief × 4
  • Tracker


When the Grey Wizard casts Transcendence, he is able to purge the malevolent force lurking in the depths of Felstad. This act dispels the remnants of the ancient curse keeping the city frozen, and opens a way for the ancient nation of Felstad to be reborn. He, of course, will serve as the new king’s most trusted advisor.

Wednesday Wizards is a series of posts that I’m planning to write for the next few months. Each entry will present a wizard for Frostgrave Second Edition with background, spell selection, soldiers, and their goal in exploring the city. These wizards and warbands could be used as-is to start a new campaign or serve as inspiration as you build your own wizard.

By Scott Boehmer

A game enthusiast and software engineer.

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