Avrogen the Dark

Avrogen wants power. He sees magic as the fastest route to it. He journeyed across the continent seeking lost lore that would increase his abilities. With the thawing of Felstad, he has now come to the city to find secrets that will make him even more powerful.


Avrogen has learned a variety of dark magic during his studies. Before venturing out from his stronghold, he prefers to use Familiar to gain a raven companion. When a battle begins, he attempts to cast Summon Demon first to bolster his forces with an imp or minor demon, and he is more than willing to burn his own life force to acquire a more powerful servant as long as it doesn’t leave him badly wounded. He’ll then use a mix of offensive spells such as Bone Dart, Elemental Ball, Mind Control, and Steal Health to try to weaken and eliminate opposing soldiers. If an opposing spellcaster manages a spell that is having an ongoing effect on battle, Avrogen will cast Spell Eater to remove the effect.

  • Bone Dart – Necromancer 10
  • Decay – Chronomancer 14
  • Elemental Ball – Elementalist 16
  • Familiar – Witch 12
  • Mind Control – Soothsayer 16
  • Spell Eater – Necromancer 12
  • Steal Health – Necromancer 10
  • Summon Demon – Summoner 14


Gerant foolishly entered into a blood pact with Avrogen that has bound him to the dark mage’s service. Gerant knows that he can only be freed from the pact by Avrogen’s death, but is unable to work against him due to the magical bond forged by the pact. The apprentice serves his master begrudgingly by flinging bone darts across the battlefield and sacrificing his own life force to break apart spells cast by Avrogen’s enemies.


Avrogen likes to keep a knight nearby to serve as his bodyguard. The rest of his mercenaries have been hired to attack his enemies and retrieve treasures from the ruins.

  • Crossbowman
  • Infantryman × 2
  • Knight
  • Thief
  • Thug × 3


When Avrogen casts Transcendence, he sheds the limits of his mortal form and ascends as a demonic lord. This does not satisfy his desire for power.

Wednesday Wizards is a series of posts that I’m planning to write for the next few months. Each entry will present a wizard for Frostgrave Second Edition with background, spell selection, soldiers, and their goal in exploring the city. These wizards and warbands could be used as-is to start a new campaign or serve as inspiration as you build your own wizard.

By Scott Boehmer

A game enthusiast and software engineer.

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