
Zelle began her study of the arcane arts at a prestigious academy. A few years later, she was expelled when one of her teachers opened the day’s lessons to an explosive rune. Uninterested in returning home, she ran away and started living on the city’s streets. She eventually fell in with thieves and outlaws – they offered her protection and riches in exchange for her magical support.
When rumors reached her that a city full of lost treasure had been found to the north, she gathered up a band of thieves and set off for the ruins of Felstad. She’s confident that her magical tricks will let her find and steal enough treasure to pay off her debts and let her learn even more magic.
Spells
Zelle likes spells that are fun to cast on others. Whether that’s Curse that causes an opponent to fumble with their sword, Fool’s Gold to make someone drop valuable treasure, or Dispel to cause a rival wizard’s spell to unravel. She’ll generally cast Illusionary Soldier before venturing into Felstad’s ruins to create a knight. Then during battle, she casts whichever spell causes the most mayhem for her enemies while her band of thieves claims as many valuable treasures as possible.
- Curse – Witch 12
- Dispel – Thaumaturge 14
- Explosive Rune – Sigilist 12
- Fool’s Gold – Illusionist 10
- Illusionary Soldier – Illusionist 12
- Mind Control – Soothsayer 14
- Telekinesis – Enchanter 14
- Transpose – Illusionist 12
Apprentice
Johannes was a pickpocket on the city streets, but Zelle recognized a spark of magical power in him. She took him as an apprentice and has been training him in increasingly advanced techniques.
Soldiers
Zelle’s band of followers are fellow thieves and outlaws. Knowing the danger that mental tricks can pose, she also has hired a bard to accompany the band and bolster the thieves against illusions and other mental dangers.
- Bard (Thaw of the Lich Lord)
- Thief × 5
- Tracker
- Treasure Hunter
Transcendence
When Zelle casts Transcendence, she pulls her greatest trick and disappears from the world. Every once in a while, her laugh is heard as something improbable, hilarious, and possible quite dangerous happens to some unlucky person.
Wednesday Wizards is a series of posts that I’m planning to write for the next few months. Each entry will present a wizard for Frostgrave Second Edition with background, spell selection, soldiers, and their goal in exploring the city. These wizards and warbands could be used as-is to start a new campaign or serve as inspiration as you build your own wizard.
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