Vinzent was conducting an experiment with his master when he was knocked out by a blast of uncontrolled magical energy. When he woke up, his home city of Felstad was unrecognizable. Even the ruins that he could see didn’t match the buildings of his memories. He was lost and had no idea how many centuries he had been displaced by his accident.
Since awakening, he has begun to explore what is left of the city and seek out its long-lost treasures. He has taken on an apprentice of his own now and hired a band of mercenaries to help him in his search for the secrets of what happened to his home and perhaps the power to return to his own time.
Vinzent’s magic is focused on the manipulation of time. Before venturing into the ruins, he casts Awareness to get a glimpse of what the future holds. If trouble is encountered, he will cast Time Store early to allow him to use those stored moments at a critical point later in the skirmish. Then he focuses on speeding up his followers with Fleet Feet and hindering his enemies with Slow. If he feels endangered, he can protect himself with Elemental Shield. He is happy to draw upon his own health when casting spells and then use Steal Health to heal his own wounds at the expense of his opponents. If he needs to move quickly, he can Teleport to jump around the battlefield. After recovering new treasure, he can cast Absorb Knowledge to speed up his own studies.
- Absorb Knowledge – Sigilist 16
- Awareness – Soothsayer 14
- Elemental Shield – Elementalist 12
- Fleet Feet – Chronomancer 10
- Slow – Chronomancer 10
- Steal Health – Necromancer 12
- Teleport – Illusionist 14
- Time Store – Chronomancer 14
Vinzent’s apprentice Aurel originally served under another wizard. Aurel’s original master met his fate exploring the city’s ruins leaving Aurel and a few other survivors to fend for themselves. When Vinzent arrived, Aurel was impressed by his tales of ancient Felstad and began to study under him. During battles, Aurel tends to focus on casting Slow and Fleet Feet to aid Vinzent’s soldiers.
Vinzent prefers to work with soldiers who can move quickly. His magic can then widen the speed gap between them and any enemies to let them grab the lost treasures of the city and then escape.
- Thief × 3
- Thug × 2
- Tracker × 2
- Treasure Hunter
When Vinzent casts Transcendence, he unravels time in order to return to the Felstad of a thousand years ago. Using his knowledge of the city’s future, he is able to amass vast personal power and perhaps prevent the catastrophe that froze his city for a thousand years.
Wednesday Wizards is a series of posts that I’m planning to write for the next few months. Each entry will present a wizard for Frostgrave Second Edition with background, spell selection, soldiers, and their goal in exploring the city. These wizards and warbands could be used as-is to start a new campaign or serve as inspiration as you build your own wizard.