After our first battle with Frostgrave 2nd Edition, my wife and I decided to play The Library as our campaign’s second scenario. This one takes place in a subterranean library with both of our wizards hoping to claim new grimoires to expand their repertoire of spells. Rather than being able to enter or leave anywhere along board edges, each side of the board has a single door at its center. In addition, the central treasure is frozen in place requiring a Fight roll to break free. Once claimed the treasures are more likely to contain scrolls and grimoires than normal.
Before the game, all of our out of game castings failed. My apprentice had attempted to cast Animal Companion. Both of my wife’s spellcasters had tried to cast Awareness but failed despite the bonus from The Silver Tower.
Early in the game, both of our warbands managed to grab their closest treasures and then advance towards the others. My wizard used Mud to make my wife’s approach to the central treasure difficult terrain. Unfortunately, as my thief holding my first treasure made his way to an exit, a boar walked into the library from that same door and gored him. Seeing his thief fall to the enraged boar, my wizard quickly conjured a cloud of fog to hide himself from the beast. Meanwhile, my barbarian and demon hunter took out my wife’s ranger and knight to allow my warband to claim the central treasure. As my demon hunter started to carry the treasure away, the boar was still causing carnage (it took down 3 soldiers during the game) and threatening my wife’s wizard and apprentice. My barbarian charged her wizard hoping to take advantage of the boar, but that combat resulted in mutual critical hits with both of them falling. As my demon hunter carried the last treasure off the board, she luckily resisted a couple of castings of Fool’s Gold from my wife’s apprentice. When she made it through an exit, the battle ended and both our warbands left the raging boar in charge of the library.
Just like our first game, most of our warbands were taken out during the fight. On my side, my wizard, demon hunter, and two thugs made it off the board with three of the treasures. My wife’s apprentice, a thug, and a thief escaped with two treasures. Survival rolls went better for me than my wife. Leif, one of my thieves, died. Dimitri, my archer, and Rhane, another thief, were both badly wounded and will miss game 3. My wife’s ranger Leopold died and her tracker Alissa was badly wounded.
For treasure, I claimed a wand of power, a scroll of miraculous cure, a cordial of clearsight, a potion of fire breath, and a grimoire of brew potion. My wife’s warband ended up with a wand of power, a scroll of elemental shield, and a scroll of slow. She ended up selling the scroll of slow to have enough gold coins to hire a new archer. I kept all of my treasure and hired a man-at-arms to replace my dead theif.
The Druid’s Warband
- Audric Silverbeard the Druid (+3 levels: +1 Health, improved Plague of Insects, learned Dispel)
- Roslin the Apprentice
- Jormund the Barbarian
- Nils the Tracker
- Dimitri the Archer (badly wounded)
- Red the Demon Hunter
Leif the Thief(dead) Rhane the Thief(badly wounded & dismissed)
- Yara the Thug
- Harold the Thug
- Jarl the Bear (rested & recovered during the battle)
- Arya the Woman-at-Arms (new hire)
- Otto the Thug (new hire; will be dismissed immediately if Roslin manages to cast Animal Companion before the next game)
The Trickster’s Warband
- Freya the Trickster (+2 levels: +1 Health, improved Telekinesis)
- Ophelia the Apprentice
Leopold the Ranger(dead)
- Kate the Knight
- Alissa the Tracker (badly wounded)
- Robb the Thug
- Scarlet the Thug
- Moira the Thief
- Jess the Thief
- Annabelle the Thief
- Jamie the Archer (new hire)