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AGE Fantasy Age

Metallic Dragons in Fantasy Age

Several years ago, I wrote a post on using the Dragon Age RPG dragon stats to represent the five chromatic dragons from Dungeons & Dragons. I recently took a look at that post when thinking about dragons in Fantasy Age and was pretty happy to see that it translated between the two games pretty easily. You can read that post here: Chromatic Dragons in AGE.

With a starting point of the Dragon in the Fantasy Age Basic Rulebook, you can make the following changes for metallic dragons:

Intelligent Dragons: Increase a metallic dragon’s Communication to 2 and Intelligence to 3.

Varied Breath Weapons: Remove the Breath Weapon special quality. Each type of metallic dragon has unique breath weapons.

Draconic Senses: Metallic dragons can sense their surroundings out to 10 yards even in complete darkness. In low-light conditions, they can see four times as far as a human.

Brass Dragons

Deceptive: A brass dragon has the Communication (Deception) and Communication (Gambling) focuses.

Fire Breath: A brass dragon can breath a jet of flame (18 yards long and 2 yards wide) from its mouth as a major action. Those caught in the area take 4d6 damage, or 2d6 damage if a successful TN 18 Dexterity (Acrobatics) test is made.

Sleep Gas: Once per encounter, a brass dragon can exhale a cloud of sleeping gas (6 yards by 6 yards) as a minor action. Those caught in the area grow drowsy unless they succeed on a TN 18 Willpower (Self-Discipline) test. A drowsy character cannot take a major action on its next turn; only a single minor action is allowed. At the end of a drowsy character’s next turn, it must make a TN 18 Willpower (Self-Discipline) test. If it succeeds, it is no longer drowsy, but if it fails, then it falls asleep.

Warding Winds: A brass dragon can surround itself with swirling wind as a minor action. This gives it a +2 bonus to its Defense against any attacks made with missile weapons until the start of its next turn.

Whirlwind: A brass dragon can create a whirlwind as a major action that affects a point within 20 yards. Anyone within 6 yards of that point is pushed 1d6 yards in a direction of the dragon’s choice unless the succeed on a TN 18 Strength (Might) test.

Bronze Dragons

Lightning Breath: A bronze dragon can unleash a bolt of lightning (18 yards long and 2 yards wide) from its mouth as a major action. Those caught in the area take 3d6 penetrating damage, or 1d6+3 penetrating damage if a successful TN 18 Dexterity (Acrobatics) test is made.

Crushing Waves: A bronze dragon can control water to crush a target who is in water within 20 yards as a major action. The target takes 4d6 damage, or 2d6 damage if it makes a successful TN 18 Constitution (Swimming) test. Against a ship or other seafaring vehicle, this attack instead generate 1d3+1 stunt points that the dragon can only use on Anti-Vehicle stunts.

Marine Dragon: A bronze dragon can breath water.

Repulsion Gas: Once per encounter, a bronze dragon can exhale a cloud of magical gas (6 yards by 6 yards) as a minor acton. Those caught in the area are convinced they must leave the area unless they succeed on a TN 18 Willpower (Self-Discipline) test. An affected character must move away from the dragon each turn. At the end of a turn, they may attempt a TN 18 Willpower (Self-Discipline) test to end the compulsion.

Sea Mist: A bronze dragon can surround itself in a thick, swirling mist as a major action. This cloud of mist extends out 6 yards from the dragon and obscures everything within the mists. The fog persists until the end of the encounter, but does not move with the dragon. A bronze dragon can see through its own cloud of mist.

Copper Dragon

Acid Breath: A copper dragon can spit a stream of acid (18 yards long and 2 yards wide) as a major action. Those caught in the area take 3d6 penetrating damage, or 1d6+3 penetrating damage if a successful TN 18 Dexterity (Acrobatics) test is made.

Quagmire: A copper dragon can cause an area of rock or dirt (6 yard by 6 yard within 16 yards of the dragon) to become mud as a major action. This mud is difficult to walk through and anyone moving through it must treat each yard moved as two unless they succeed on a TN 18 Strength (Might) test. The mud remains until the end of the encounter.

Slowing Gas: Once per encounter, a copper dragon can exhale a cloud of slowing gas (6 yards by 6 yards) as a minor action. Those caught in the area have their Speed halved unless they succeed on a TN 18 Constitution (Stamina) test. At the end of a turn, they may attempt a TN 18 Constitution (Stamina) test to end the effect.

Wall of Stone: A copper dragon can shape stone into a wall that is 6 yards wide, 3 yards tall, and about a foot thick as a major action. The wall must be within 16 yards of the dragon. The wall can be destroyed by dealing damage to it; it has 25 Health and an Armor Rating of 6.

Gold Dragon

Brilliant Burst: Once per encounter, a gold dragon can cause its body to burst with brilliant light and searing heat as a major action. Anyone within 6 yards of the dragon takes 3d6 damage and is blinded on their next turn. A successful TN 18 Constitution (Stamina) test negates the blindness and reduces the damage to 1d6+3.

Fire Breath: A gold dragon can breath a blast of flame (8 yards long and 6 yards wide) as a major action. Those caught in the area take 4d6 damage, or 2d6 damage if a successful TN 18 Dexterity (Acrobatics) test is made.

Luck Dragon: A gold dragon can bestow luck on an ally within 10 yards as a free action. On the target’s next turn, it can take a +1 bonus on a single ability test.

Water Breathing: A gold dragon can breath water.

Weakening Gas: Once per encounter, a gold dragon can exhale a cloud of weakening gas (6 yards by 6 yards) as a minor action. Those caught in the area take a -2 penalty to their Strength ability unless they succeed on a TN 18 Constitution (Stamina) test. At the end of a turn, they may attempt a TN 18 Constitution (Stamina) test to end the effect.

Silver Dragon

Conjure Cloud: A silver dragon can conjure a thick, white cloud as a major action. This cloud extends out 6 yards from the dragon and obscures everything within it. The cloud persists until the end of the encounter, but does not move with the dragon. A silver dragon can see through its own cloud of mist.

Freezing Breath: A silver dragon can breath a blast of intense cold (8 yards long and 6 yards wide) as a major action. Those caught in the area take 4d6 damage, or 2d6 damage if a successful TN 18 Dexterity (Acrobatics) test is made.

Paralyzing Gas: Once per encounter, a silver dragon can exhale a cloud of paralyzing gas (6 yards by 6 yards) as a minor action. Those caught in the area cannot take actions unless they succeed on a TN 18 Constitution (Stamina) test. At the end of a turn, they may attempt a TN 18 Constitution (Stamina) test to end the effect.

Wind Gust: A silver dragon can use a blast of wintry wind to slam a target within 20 yards as a minor action. The target takes 2d6 damage and is pushed 1d6 yards away from the dragon unless it succeeds on a TN 18 Dexterity (Acrobatics) test.

Draconic Mages

Many metallic dragons are capable mages. If you want to make a dragon in Fantasy Age that is a mage, you can give it about 6 ranks in magic talents (including any focuses for the Journeyman ranks) and 85 magic points. Because metallic dragons are already powerful combatants, they often favor utility and defense spells over attack spells.

Shapeshifting Dragons

Some metallic dragons have an innate ability to change their form. To represent this, you can give a dragon either or both of the following abilities.

Humanoid Form: This dragon has the ability to assume a specific humanoid form as a major action. While in humanoid form, the dragon’s Constitution and Strength are reduced to 2 and it loses all of its special qualities except for any spellcasting ability it may have. A dragon can remain in humanoid form as long as it wishes and can return to its normal form at any time as a minor action.

Beast Form: This dragon can take on the form of any beast with a minor or moderate threat rating. While in beast form, it retains its own Intelligence and Willpower (and focuses) and gains all of the beast’s other abilities and focuses. It gains the beast’s Perception if it is higher. It cannot use its own special qualities or spellcasting while in beast form. A dragon can remain in beast form as long as it wishes and can return to its normal form at any time as a minor action.

The dragon icon used in this post is by Delapouite under CC BY 3.0. It is available at Game-icons.net.

By Scott Boehmer

A game enthusiast and software engineer.

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