Categories
AGE Fantasy Age

Age of Terror: The Fallen

An in-progress pdf version of Age of Terror is available here.

The fallen are small, impish demons that were created by Baal. They are often encountered in large packs that roam the countryside seeking to ransack and murder. These packs are often led by champions and shamans who are able to hold sway over their cowardly followers and channel them towards destructive ends.

Fallen Minion

Demon
Abilities (Focuses)
2Accuracy (Light Blades)
0Communication (Deception)
1Constitution
3Dexterity (Stealth)
1Fighting
0Intelligence
2Perception
1Strength (Climbing)
-1Willpower
SpeedHealthDefenseArmor Rating
136133
WeaponAttack RollDamage
Short Sword+41d6+3
Special Qualities

Favored Stunts: Disarm and Skirmish

Cowardly: An opponent attacking a fallen minion or one of its allies can perform a special Scare Off stunt for 4 SP. This stunt causes any fallen minions within 10 yards to make a TN 10 Willpower (Morale) test. If a fallen minion fails, it will flee for 1d6 rounds.

Weapon Groups: Brawling, Light Blades, and Staves

Equipment: Short Sword, Light Leather Armor

Fallen Champion

Demon
Abilities (Focuses)
3Accuracy (Light Blades)
0Communication (Deception)
2Constitution
3Dexterity (Stealth)
1Fighting
0Intelligence
2Perception
2Strength (Climbing)
0Willpower
SpeedHealthDefenseArmor Rating
1124135
WeaponAttack RollDamage
Short Sword+51d6+4
Special Qualities

Favored Stunts: Mighty Blow and Skirmish

Champion of the Fallen: Other fallen within 10 yards of a fallen champion get a +2 bonus to Willpower (Morale) tests.

Weapon Groups: Brawling, Light Blades, and Staves

Equipment: Short Sword, Light Mail Armor

Fallen Shaman

Demon
Abilities (Focuses)
1Accuracy (Arcane Blast)
2Communication (Deception)
1Constitution
2Dexterity (Stealth)
0Fighting
2Intelligence (Fire Arcana)
2Perception
1Strength (Climbing)
2Willpower
SpeedHealthDefenseArmor Rating
1222120
WeaponAttack RollDamage
Staff+11d6+2
Arcane Blast+31d6+2
Special Qualities

Favored Stunts: Mighty Spell and Skirmish

Spellpower: 12 Magic Points: 24

Spells: Baal’s Blessing, Draw Power, Flame Blast, Shadow’s Hood

Weapon Groups: Brawling, Light Blades, and Staves

Equipment: Staff

Fallen shamans can call upon the power of Baal to draw a new demonic essence into the fresh corpse of one of their allies. They use this to replenish their warbands so that they can continue to spread destruction and mayhem throughout the mortal realm.

Baal’s Blessing

Requirements: Fallen Shaman, Spell Type: Utility, MP Cost: 6, Casting Time: Major Action, Target Number: 10

You call upon the Lord of Destruction to send a corrupt spirit from the Burning Hells to inhabit the body of a recently slain Fallen. If the demon was killed within the last 5 minutes, it returns to life as a fallen minion with its Health fully restored.

By Scott Boehmer

A game enthusiast and software engineer.

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