An in-progress pdf version of Age of Terror is available here.
The fallen are small, impish demons that were created by Baal. They are often encountered in large packs that roam the countryside seeking to ransack and murder. These packs are often led by champions and shamans who are able to hold sway over their cowardly followers and channel them towards destructive ends.
Fallen Minion | |||
Demon | |||
Abilities (Focuses) | |||
2 | Accuracy (Light Blades) | ||
0 | Communication (Deception) | ||
1 | Constitution | ||
3 | Dexterity (Stealth) | ||
1 | Fighting | ||
0 | Intelligence | ||
2 | Perception | ||
1 | Strength (Climbing) | ||
-1 | Willpower | ||
Speed | Health | Defense | Armor Rating |
13 | 6 | 13 | 3 |
Weapon | Attack Roll | Damage | |
Short Sword | +4 | 1d6+3 | |
Special Qualities | |||
Favored Stunts: Disarm and Skirmish Cowardly: An opponent attacking a fallen minion or one of its allies can perform a special Scare Off stunt for 4 SP. This stunt causes any fallen minions within 10 yards to make a TN 10 Willpower (Morale) test. If a fallen minion fails, it will flee for 1d6 rounds. Weapon Groups: Brawling, Light Blades, and Staves Equipment: Short Sword, Light Leather Armor |
Fallen Champion | |||
Demon | |||
Abilities (Focuses) | |||
3 | Accuracy (Light Blades) | ||
0 | Communication (Deception) | ||
2 | Constitution | ||
3 | Dexterity (Stealth) | ||
1 | Fighting | ||
0 | Intelligence | ||
2 | Perception | ||
2 | Strength (Climbing) | ||
0 | Willpower | ||
Speed | Health | Defense | Armor Rating |
11 | 24 | 13 | 5 |
Weapon | Attack Roll | Damage | |
Short Sword | +5 | 1d6+4 | |
Special Qualities | |||
Favored Stunts: Mighty Blow and Skirmish Champion of the Fallen: Other fallen within 10 yards of a fallen champion get a +2 bonus to Willpower (Morale) tests. Weapon Groups: Brawling, Light Blades, and Staves Equipment: Short Sword, Light Mail Armor |
Fallen Shaman | |||
Demon | |||
Abilities (Focuses) | |||
1 | Accuracy (Arcane Blast) | ||
2 | Communication (Deception) | ||
1 | Constitution | ||
2 | Dexterity (Stealth) | ||
0 | Fighting | ||
2 | Intelligence (Fire Arcana) | ||
2 | Perception | ||
1 | Strength (Climbing) | ||
2 | Willpower | ||
Speed | Health | Defense | Armor Rating |
12 | 22 | 12 | 0 |
Weapon | Attack Roll | Damage | |
Staff | +1 | 1d6+2 | |
Arcane Blast | +3 | 1d6+2 | |
Special Qualities | |||
Favored Stunts: Mighty Spell and Skirmish Spellpower: 12 Magic Points: 24 Spells: Baal’s Blessing, Draw Power, Flame Blast, Shadow’s Hood Weapon Groups: Brawling, Light Blades, and Staves Equipment: Staff |
Fallen shamans can call upon the power of Baal to draw a new demonic essence into the fresh corpse of one of their allies. They use this to replenish their warbands so that they can continue to spread destruction and mayhem throughout the mortal realm.
Baal’s Blessing
Requirements: Fallen Shaman, Spell Type: Utility, MP Cost: 6, Casting Time: Major Action, Target Number: 10
You call upon the Lord of Destruction to send a corrupt spirit from the Burning Hells to inhabit the body of a recently slain Fallen. If the demon was killed within the last 5 minutes, it returns to life as a fallen minion with its Health fully restored.