Download a pdf with all of my revised Age of Terror progress here.
Animated by unnatural forces, these skeletal remains of warriors and soldiers now serve the powers of the Burning Hells. Skeletons tend to be fragile, but they retain many of the martial skills that they had in life and are driven by an intense hatred for the living.
Skeleton warriors and archers are the most common varieties of these undead. More elite warriors rise as skeleton captains instead.
Skeleton Warrior | |||
Undead | |||
Abilities (Focuses) | |||
1 | Accuracy | ||
-2 | Communication | ||
3 | Constitution (Stamina) | ||
1 | Dexterity | ||
2 | Fighting (Axes) | ||
-2 | Intelligence | ||
-1 | Perception | ||
1 | Strength | ||
1 | Willpower | ||
Speed | Health | Defense | Armor Rating |
11 | 13 | 11 | 2 |
Weapon | Attack Roll | Damage | |
Battle Axe | +4 | 2d6+1 | |
Special Qualities | |||
Favored Stunts: Lightning Attack and Mighty Blow Mephisto’s Hatred: As undead creatures empowered by demonic hatred, skeleton warriors have no fear. A skeleton warrior never flees from battle unless commanded. Skeletal Form: A skeleton warrior’s enchanted bones provide it with an armor rating of 2. It does not need to breathe, sleep, rest, eat, or drink normally. Weapon Groups: Axes, Bludgeons, and Light Blades Equipment: 2 Battle Axes |
Skeleton Archer | |||
Undead | |||
Abilities (Focuses) | |||
2 | Accuracy (Bows) | ||
-2 | Communication | ||
3 | Constitution (Stamina) | ||
1 | Dexterity | ||
1 | Fighting | ||
-2 | Intelligence | ||
-1 | Perception | ||
1 | Strength | ||
1 | Willpower | ||
Speed | Health | Defense | Armor Rating |
11 | 13 | 11 | 2 |
Weapon | Attack Roll | Damage | |
Long Bow | +4 | 1d6+2 | |
Dagger | +2 | 1d6+2 | |
Special Qualities | |||
Favored Stunts: Rapid Reload and Skirmish Mephisto’s Hatred: As undead creatures empowered by demonic hatred, skeleton archers have no fear. A skeleton archer never flees from battle unless commanded. Skeletal Form: A skeleton archer’s enchanted bones provide it with an armor rating of 2. It does not need to breathe, sleep, rest, eat, or drink normally. Weapon Groups: Bludgeons, Bows, and Light Blades Equipment: Long Bow, Dagger, 20 Arrows |
Skeleton Captain | |||
Undead | |||
Abilities (Focuses) | |||
1 | Accuracy | ||
-2 | Communication | ||
3 | Constitution (Stamina) | ||
1 | Dexterity (Initiative) | ||
3 | Fighting (Heavy Blades) | ||
-2 | Intelligence | ||
0 | Perception | ||
2 | Strength | ||
1 | Willpower | ||
Speed | Health | Defense | Armor Rating |
11 | 26 | 13 | 2 |
Weapon | Attack Roll | Damage | |
Long Sword | +5 | 2d6+2 | |
Special Qualities | |||
Favored Stunts: Defensive Stance and Mighty Blow Mephisto’s Hatred: As undead creatures empowered by demonic hatred, skeleton captains have no fear. A skeleton captain never flees from battle unless commanded. Skeletal Form: A skeleton captain’s enchanted bones provide it with an armor rating of 2. It does not need to breathe, sleep, rest, eat, or drink normally. Talents: Weapon and Shield Style (Novice) Weapon Groups: Axes, Bludgeons, Heavy Blades, and Light Blades Equipment: Long Sword, Medium Shield |