Dragon Age RPG Set 3 introduced statistics for dragons in AGE, but the dragons of Thedas are more bestial than the dragons of Dungeons & Dragons. If you want to use dragons similar to those in D&D while running an AGE game, you can use the High Dragon as a baseline. In order for the High Dragon to serve as a baseline for D&D-like dragons, I would make the following changes:
Intelligent Dragons: Increase a chromatic dragon’s Communication to 2 and Cunning to 3 because chromatic dragons are intelligent and persuasive.
Varied Breath Weapons: Remove the Fire Breath and Fire Gout powers from the baseline chromatic dragon. Each type of chromatic dragon has a unique breath weapon.
Draconic Senses: Chromatic dragons can sense their surroundings out to 10 yards even in complete darkness. In low-light conditions, they can see four times as far as a human.
Black Dragons
Acid Breath: A black dragon can spew a stream of acid (18 yards long and 2 yards wide) as a major action. Those caught in the area take 2d6 penetrating damage or 1d6 penetrating damage if a successful TN 18 Dexterity (Acrobatics) test is made.
Acid Immunity: A black dragon ignores damage from acid.
Darkness: A black dragon can create an area of inky darkness around itself as a major action. The aura of darkness extends to 6 yards from the dragon and lasts for 10 minutes or until the dragon dismisses the effect.
Stealthy: A black dragon gains the Dexterity (Stealth) focus.
Swamp Monster: A black dragon can ignore movement penalties caused by non-magical swamp terrain and can breathe underwater indefinitely.
Blue Dragons
Ball Lightning: A blue dragon can spit a ball of lightning as a ranged attack. The ball lightning has a short range of 12 yards and a long range of 24 yards. On a hit, it deals 2d6 penetrating damage. When making a ball lightning attack, a blue dragon can use the Dual Strike stunt for only 2 SP.
Lightning Breath: A blue dragon can unleash a bolt of lightning (18 yards long and 2 yards wide) from its mouth as a major action. Those caught in the area take 2d6 penetrating damage or 1d6 penetrating damage if a successful TN 18 Dexterity (Acrobatics) test is made.
Lightning Immunity: A blue dragon ignores damage from electricity.
Mirage: A blue dragon can create illusionary sights and sounds within 20 yards of itself as a major action. The illusion can fill up to a 4 yard cube and can make minor sounds. Someone witnessing the illusion can make a TN 14 Perception (Seeing or Hearing) test to detect that it is an illusion.
Shocking Arcs: A blue dragon can cause electricity to arc over its body as a minor action. This deals 1d6 penetrating damage to anyone within 2 yards of the dragon.
Green Dragons
Persuasive: Green dragons are known for their persuasive abilities. Increase their Communication ability by 1 and they gain the Communication (Persuasion) focus.
Poison Breath: A green dragon can exhale a cloud of poisonous gas (6 yards by 6 yards) as a major action. Those caught in the area take 2d6 penetrating damage or 1d6 penetrating damage if a successful TN 18 Constitution (Stamina) test is made. The cloud lingers for 1d6 rounds and anyone beginning their turn in or moving into the cloud take 1d6 penetrating damage unless a successful TN 18 Constitution (Stamina) test is made.
Poison Immunity: A green dragon is immune to all poisons and ignores any damage from poison.
Venomous Bite: When making a bite attack, a green dragon can use a special venomous bite stunt for 3 SP to inject the target with its mind-affecting venom. This stunt deals 1d6 penetrating damage to the target and the target takes a -1 penalty on Perception and Willpower tests for 1 hour.
Red Dragons
Fire Breath: A red dragon can breath a blast of flame (8 yards long and 6 yards wide) as a major action. Those caught in the area take 4d6 damage or 2d6 damage if a successful TN 18 Dexterity (Acrobatics) test is made. Those that fail their tests and have a Dragon Die result of 1 or 2 are lit on fire and take 1d6 penetrating damage each round until the flames are extinguished (dousing with water or a minor action can put out the flames).
Fire Immunity: A red dragon ignores damage from fire.
Greed: A red dragon gains the Cunning (Evaluation) focus.
Inferno: A red dragon can create a fire storm within 16 yards as a major action. The flames fill an area that is 6 yards by 6 yards. Any creature in an inferno takes 2d6 damage or 1d6 damage if a successful TN 18 Dexterity (Acrobatics) test is made.
Wreathing Flames: A red dragon can surround itself in roaring flames as a minor action. The flames deal 2d6 damage to anyone within 2 yards of the dragon.
White Dragons
Arctic Denizen: A white dragon doesn’t suffer any penalties from either snowy or icy terrain as long as it isn’t magical in nature.
Cold Immunity: A white dragon ignores damage from cold.
Freezing Breath: A white dragon can breath a blast of freezing cold (8 yards long and 6 yards wide) as a major action. Those caught in the area take 3d6 damage or 2d6 damage if a successful TN 18 Dexterity (Acrobatics) test is made. Those that fail their tests and have a Dragon Die result of 1, 2, or 3 have their speed halved until the end of their next turn.
Hunter: A white dragon gains the Perception (Tracking) focus.
Ice Fog: A white dragon can surround itself in an icy fog as a major action. This fog extends out 6 yards from the dragon and obscures everything within the billowing white cloud. In addition, the cold fog quickly freezes into a thin layer of ice on anything in the area that gives a -2 penalty on Dexterity (Acrobatics) tests and forces others to move at half their normal speed or need to succeed on a TN 12 Dexterity (Acrobatics) test or fall. The fog cloud and ice persist for 1d6 rounds. A white dragon can see through its own fog cloud and is unaffected by the ice.
Bestial: White dragons are less intelligent than other chromatic dragons. Reduce their Communication and Cunning abilities by 1.
Sorcerous Dragons
Many chromatic dragons are powerful mages. If you want to create a dragon with spell-casting abilities, increase its Magic ability by 1 and give it 2 focuses for schools of magic. A draconic mage has Mana equal to 45 + 10 times its Magic ability and knows 6-10 spells of your choice.
The dragon artwork in this post is from the cover of Pathfinder #15.
One reply on “Chromatic Dragons in AGE”
[…] Several years ago, I wrote a post on using the Dragon Age RPG dragon stats to represent the five chromatic dragons from Dungeons & Dragons. I recently took a look at that post when thinking about dragons in Fantasy Age and was pretty happy to see that it translated between the two games pretty easily. You can read that post here: Chromatic Dragons in AGE. […]