Inspired by other blogger’s options for weapons, I’ve been thinking about ways to spice up the armor options in Gamma World. These templates can be added to the basic armor choices during character creation to personalize armor. Each template has a simple benefit and drawback that are applied to a character wearing the armor.
Archaic
Considered ancient even by the Ancients, your armor of plate and chain is extra durable but a pain to move around in.
- Requirement: Heavy armor
- Benefit: Gain a +1 bonus to AC.
- Drawback: Take a -1 penalty to Reflex.
Camouflaged
The color of your armor automatically adjusts to match your surroundings.
- Benefit: Gain a +2 bonus to Stealth.
- Drawback: Take a -1 penalty to AC.
Fireproof
Your armor is designed to resist the heat of a burning building or the fiery breath of a poong.
- Benefit: Gain resist 5 fire.
- Drawback: Take a -1 penalty to AC.
Powered
Artificial muscles embedded into your armor make you slightly stronger, but the power mechanism can amplify bursts of electrical energy.
- Benefit: Gain a +2 bonus to damage with melee attacks.
- Drawback: Gain vulnerable 5 electricity.
Rubber
The rubber material that makes up your armor doesn’t conduct electricity.
- Benefit: Gain resist 5 electricity.
- Drawback: Take a -1 penalty to AC.
Thermal
Synthetic fibers that line your armor keep you warm even in extreme cold. Unfortunately, the tag says that the land of Call if Orny considers it extremely flamable.
- Benefit: Gain resist 5 cold.
- Drawback: Gain vulnerable 5 fire.
Tin Foil
Hand crafted from rolls of tin foil harvested from the ruins of the Ancients, your armor protects your thoughts from anyone trying to get inside your head.
- Benefit: Gain resist 5 psychic.
- Drawback: Gain vulnerable 5 electricity.
[Updated 17 February 2011: I’ve posted a pdf version of these rules that includes a few additional templates.]
One reply on “Custom Armor”
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